feat(export): server-rendered artifacts behind one signed download URL
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CI / changes (pull_request) Successful in 3s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 16s
CI / ui (pull_request) Successful in 1m4s
CI / conformance (pull_request) Successful in 9s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m27s
The finished-game export now works identically on every platform: the client mints a signed relative URL (game.export_url) carrying its date locale, IANA time zone and localized non-play labels, resolves it against its own origin and hands it to the platform's native download — Telegram downloadFile, VKWebAppDownloadFile, or a plain browser anchor (also the desktop VK iframe). Both artifacts ride the route: the .gcg text (no more clipboard mode, except the legacy pre-8.0 Telegram fallback) and the PNG of the final position. The PNG is rasterized by a new internal 'renderer' sidecar (node:22-slim + skia-canvas + baked Liberation/Noto Color Emoji fonts) executing the SAME ui/src/lib/gameimage.ts the web project unit-tests, bundled at image build time — one renderer, no drift; the browser no longer draws or delivers bytes itself. The backend rebuilds the render payload from the journal + engine.AlphabetTable, verifies the HMAC (10-minute TTL, BACKEND_EXPORT_SIGN_KEY, constant-time, uniform 404s) on its public group, and streams the artifact as a named attachment; the gateway forwards /dl/* behind the per-IP public rate limiter (caddy @gateway matcher extended — the landing catch-all trap). Deploy: renderer service (compose + prod overlay + roll before backend + prod push list), EXPORT_SIGN_KEY env (TEST_/PROD_ secrets), CI runs the sidecar smoke in the ui job. Docs: ARCHITECTURE export-delivery section, FUNCTIONAL(+_ru), UI_DESIGN, TESTING, deploy/README.
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@@ -251,6 +251,18 @@ func encodeInvitationList(r backendclient.InvitationListResp) []byte {
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return b.FinishedBytes()
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}
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// encodeExportURL builds an ExportUrl payload.
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func encodeExportURL(r backendclient.ExportURLResp) []byte {
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b := flatbuffers.NewBuilder(256)
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path := b.CreateString(r.Path)
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fn := b.CreateString(r.Filename)
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fb.ExportUrlStart(b)
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fb.ExportUrlAddPath(b, path)
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fb.ExportUrlAddFilename(b, fn)
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b.Finish(fb.ExportUrlEnd(b))
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return b.FinishedBytes()
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}
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// encodeGcg builds a GcgExport payload.
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func encodeGcg(r backendclient.GcgResp) []byte {
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b := flatbuffers.NewBuilder(1024)
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@@ -31,6 +31,7 @@ const (
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MsgProfileUpdate = "profile.update"
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MsgStatsGet = "stats.get"
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MsgGameGCG = "game.gcg"
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MsgGameExportURL = "game.export_url"
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)
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// registerSocialOps adds the social, account and history operations to the
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@@ -56,6 +57,7 @@ func registerSocialOps(r *Registry, backend *backendclient.Client) {
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r.ops[MsgProfileUpdate] = Op{Handler: profileUpdateHandler(backend), Auth: true}
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r.ops[MsgStatsGet] = Op{Handler: statsHandler(backend), Auth: true}
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r.ops[MsgGameGCG] = Op{Handler: gcgHandler(backend), Auth: true}
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r.ops[MsgGameExportURL] = Op{Handler: exportURLHandler(backend), Auth: true}
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}
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// --- friends ---
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@@ -290,6 +292,21 @@ func gcgHandler(backend *backendclient.Client) Handler {
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}
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}
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func exportURLHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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in := fb.GetRootAsExportUrlRequest(req.Payload, 0)
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labels := make([]string, 0, in.ActionLabelsLength())
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for i := range in.ActionLabelsLength() {
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labels = append(labels, string(in.ActionLabels(i)))
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}
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res, err := backend.ExportURL(ctx, req.UserID, string(in.GameId()), string(in.Kind()), string(in.DateLocale()), string(in.TimeZone()), labels)
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if err != nil {
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return nil, err
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}
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return encodeExportURL(res), nil
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}
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}
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// decodeInviteeIDs reads the invitee id vector from a CreateInvitationRequest.
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func decodeInviteeIDs(in *fb.CreateInvitationRequest) []string {
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n := in.InviteeIdsLength()
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@@ -263,6 +263,54 @@ func TestGcgRoundTrip(t *testing.T) {
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}
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}
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func TestExportURLRoundTrip(t *testing.T) {
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backend, cleanup := fakeBackend(t, func(w http.ResponseWriter, r *http.Request) {
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if r.URL.Path != "/api/v1/user/games/g-1/export-url" {
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t.Errorf("unexpected path %q", r.URL.Path)
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}
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q := r.URL.Query()
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if q.Get("kind") != "png" || q.Get("dl") != "ru-RU" || q.Get("tz") != "Europe/Moscow" || q.Get("t") != "пас,обмен,сдался,таймаут" {
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t.Errorf("unexpected query %q", r.URL.RawQuery)
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}
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_, _ = w.Write([]byte(`{"path":"/dl/g-1/png?e=1&s=x","filename":"game-g-1.png"}`))
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})
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defer cleanup()
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reg := transcode.NewRegistry(backend, nil)
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op, _ := reg.Lookup(transcode.MsgGameExportURL)
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b := flatbuffers.NewBuilder(256)
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gid := b.CreateString("g-1")
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kind := b.CreateString("png")
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dl := b.CreateString("ru-RU")
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tz := b.CreateString("Europe/Moscow")
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labels := make([]flatbuffers.UOffsetT, 0, 4)
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for _, s := range []string{"пас", "обмен", "сдался", "таймаут"} {
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labels = append(labels, b.CreateString(s))
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}
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fb.ExportUrlRequestStartActionLabelsVector(b, len(labels))
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for i := len(labels) - 1; i >= 0; i-- {
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b.PrependUOffsetT(labels[i])
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}
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vec := b.EndVector(len(labels))
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fb.ExportUrlRequestStart(b)
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fb.ExportUrlRequestAddGameId(b, gid)
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fb.ExportUrlRequestAddKind(b, kind)
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fb.ExportUrlRequestAddDateLocale(b, dl)
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fb.ExportUrlRequestAddActionLabels(b, vec)
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fb.ExportUrlRequestAddTimeZone(b, tz)
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b.Finish(fb.ExportUrlRequestEnd(b))
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payload, err := op.Handler(context.Background(), transcode.Request{UserID: "u-1", Payload: b.FinishedBytes()})
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if err != nil {
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t.Fatalf("handler: %v", err)
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}
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res := fb.GetRootAsExportUrl(payload, 0)
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if string(res.Path()) != "/dl/g-1/png?e=1&s=x" || string(res.Filename()) != "game-g-1.png" {
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t.Fatalf("export url decoded wrong: path=%q filename=%q", res.Path(), res.Filename())
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}
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}
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func TestProfileUpdateRoundTripAway(t *testing.T) {
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var gotBody map[string]any
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backend, cleanup := fakeBackend(t, func(w http.ResponseWriter, r *http.Request) {
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