feat(export): server-rendered artifacts behind one signed download URL
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The finished-game export now works identically on every platform: the client mints a signed relative URL (game.export_url) carrying its date locale, IANA time zone and localized non-play labels, resolves it against its own origin and hands it to the platform's native download — Telegram downloadFile, VKWebAppDownloadFile, or a plain browser anchor (also the desktop VK iframe). Both artifacts ride the route: the .gcg text (no more clipboard mode, except the legacy pre-8.0 Telegram fallback) and the PNG of the final position. The PNG is rasterized by a new internal 'renderer' sidecar (node:22-slim + skia-canvas + baked Liberation/Noto Color Emoji fonts) executing the SAME ui/src/lib/gameimage.ts the web project unit-tests, bundled at image build time — one renderer, no drift; the browser no longer draws or delivers bytes itself. The backend rebuilds the render payload from the journal + engine.AlphabetTable, verifies the HMAC (10-minute TTL, BACKEND_EXPORT_SIGN_KEY, constant-time, uniform 404s) on its public group, and streams the artifact as a named attachment; the gateway forwards /dl/* behind the per-IP public rate limiter (caddy @gateway matcher extended — the landing catch-all trap). Deploy: renderer service (compose + prod overlay + roll before backend + prod push list), EXPORT_SIGN_KEY env (TEST_/PROD_ secrets), CI runs the sidecar smoke in the ui job. Docs: ARCHITECTURE export-delivery section, FUNCTIONAL(+_ru), UI_DESIGN, TESTING, deploy/README.
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@@ -4,6 +4,7 @@ import (
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"context"
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"net/http"
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"net/url"
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"strings"
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)
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// The response structs and client methods mirror the backend's social,
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@@ -347,3 +348,28 @@ func (c *Client) ExportGCG(ctx context.Context, userID, gameID string) (GcgResp,
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err := c.do(ctx, http.MethodGet, c.gamePath(gameID, "/gcg"), userID, "", nil, &out)
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return out, err
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}
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// ExportURLResp is the minted signed download link for an export artifact.
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type ExportURLResp struct {
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Path string `json:"path"`
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Filename string `json:"filename"`
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}
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// ExportURL mints a signed download URL for a finished game's artifact (kind
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// "png" or "gcg"). dateLocale and the localized non-play labels ride the URL so
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// the server render matches the player's presentation.
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func (c *Client) ExportURL(ctx context.Context, userID, gameID, kind, dateLocale, timeZone string, labels []string) (ExportURLResp, error) {
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q := url.Values{"kind": {kind}}
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if dateLocale != "" {
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q.Set("dl", dateLocale)
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}
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if timeZone != "" {
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q.Set("tz", timeZone)
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}
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if len(labels) > 0 {
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q.Set("t", strings.Join(labels, ","))
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}
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var out ExportURLResp
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err := c.do(ctx, http.MethodGet, c.gamePath(gameID, "/export-url")+"?"+q.Encode(), userID, "", nil, &out)
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return out, err
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}
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