feat(export): server-rendered artifacts behind one signed download URL
CI / changes (pull_request) Successful in 3s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 16s
CI / ui (pull_request) Successful in 1m4s
CI / conformance (pull_request) Successful in 9s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m27s

The finished-game export now works identically on every platform: the
client mints a signed relative URL (game.export_url) carrying its date
locale, IANA time zone and localized non-play labels, resolves it
against its own origin and hands it to the platform's native download —
Telegram downloadFile, VKWebAppDownloadFile, or a plain browser anchor
(also the desktop VK iframe). Both artifacts ride the route: the .gcg
text (no more clipboard mode, except the legacy pre-8.0 Telegram
fallback) and the PNG of the final position.

The PNG is rasterized by a new internal 'renderer' sidecar (node:22-slim
+ skia-canvas + baked Liberation/Noto Color Emoji fonts) executing the
SAME ui/src/lib/gameimage.ts the web project unit-tests, bundled at
image build time — one renderer, no drift; the browser no longer draws
or delivers bytes itself. The backend rebuilds the render payload from
the journal + engine.AlphabetTable, verifies the HMAC (10-minute TTL,
BACKEND_EXPORT_SIGN_KEY, constant-time, uniform 404s) on its public
group, and streams the artifact as a named attachment; the gateway
forwards /dl/* behind the per-IP public rate limiter (caddy @gateway
matcher extended — the landing catch-all trap).

Deploy: renderer service (compose + prod overlay + roll before backend
+ prod push list), EXPORT_SIGN_KEY env (TEST_/PROD_ secrets), CI runs
the sidecar smoke in the ui job. Docs: ARCHITECTURE export-delivery
section, FUNCTIONAL(+_ru), UI_DESIGN, TESTING, deploy/README.
This commit is contained in:
Ilia Denisov
2026-07-02 18:44:07 +02:00
parent 16a4431158
commit 3471d40576
60 changed files with 2216 additions and 236 deletions
@@ -4,6 +4,7 @@ import (
"context"
"net/http"
"net/url"
"strings"
)
// The response structs and client methods mirror the backend's social,
@@ -347,3 +348,28 @@ func (c *Client) ExportGCG(ctx context.Context, userID, gameID string) (GcgResp,
err := c.do(ctx, http.MethodGet, c.gamePath(gameID, "/gcg"), userID, "", nil, &out)
return out, err
}
// ExportURLResp is the minted signed download link for an export artifact.
type ExportURLResp struct {
Path string `json:"path"`
Filename string `json:"filename"`
}
// ExportURL mints a signed download URL for a finished game's artifact (kind
// "png" or "gcg"). dateLocale and the localized non-play labels ride the URL so
// the server render matches the player's presentation.
func (c *Client) ExportURL(ctx context.Context, userID, gameID, kind, dateLocale, timeZone string, labels []string) (ExportURLResp, error) {
q := url.Values{"kind": {kind}}
if dateLocale != "" {
q.Set("dl", dateLocale)
}
if timeZone != "" {
q.Set("tz", timeZone)
}
if len(labels) > 0 {
q.Set("t", strings.Join(labels, ","))
}
var out ExportURLResp
err := c.do(ctx, http.MethodGet, c.gamePath(gameID, "/export-url")+"?"+q.Encode(), userID, "", nil, &out)
return out, err
}