Game/Telegram review polish: USSR flag, touch drag ghost, TG fullscreen header
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 8s
CI / integration (pull_request) Successful in 11s
CI / ui (pull_request) Successful in 31s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 55s
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 8s
CI / integration (pull_request) Successful in 11s
CI / ui (pull_request) Successful in 31s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 55s
Backlog item 2 of ~4 (owner review pass): - USSR flag emblem redrawn (canonical hammer & sickle, scaled down 1.5x below the star). - Touch drag-and-drop: enlarge the drag ghost 1.5x on touch only (the finger hides the tile); suppress the iOS tap-highlight that lingered on a rack tile sliding into a dragged tile's slot. - Telegram fullscreen: its native nav no longer hides our header -- the header drops below the content-safe-area top inset and the menu (hamburger) lifts into the nav band, centred (--tg-content-top from the SDK inset + a tg-fullscreen class; new telegram.ts helper + app wiring). Tests: UI check/test:unit/build + full e2e (60) green. The iOS tap-highlight fix and the TG-fullscreen layout want on-device verification on the deploy.
This commit is contained in:
@@ -91,6 +91,10 @@
|
||||
font-size: 1.4rem;
|
||||
touch-action: none;
|
||||
user-select: none;
|
||||
-webkit-user-select: none;
|
||||
/* iOS shows a tap/active highlight that can linger on the neighbour sliding into a
|
||||
dragged tile's slot (Stage 17); suppress it so only our own styles mark a tile. */
|
||||
-webkit-tap-highlight-color: transparent;
|
||||
}
|
||||
.tile.selected {
|
||||
outline: 3px solid var(--accent);
|
||||
|
||||
Reference in New Issue
Block a user