feat(ui): per-kind active-game limit lock on the New Game screen
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Carry the caller's per-tier active-game caps and each game's kind on the wire (Profile.game_limits + GameView.kind, additive FBS + gateway transcode + client codec, committed regen). The New Game screen counts the player's active games per kind from the lobby and locks a capped start: an outline button with a lock that opens a funnel modal instead of a game -- a sign-in prompt for a guest, a "finish a current game first" notice for a signed-in account (native Telegram popup, in-app modal elsewhere). The lock lifts via the existing profile refetch after a guest->durable upgrade. Remove the lobby's old at_game_limit New-Game tab disable + notice: the flag (now the random-kind cap) conflicted with the per-kind lock -- it hid the screen where the lock lives and wrongly blocked an unfulfilled kind. The New Game tab is always enabled; the per-kind start lock is the only gate. The at_game_limit wire field stays (unused by the client) for a later cleanup. Tests: client lock logic + codec kind/game_limits roundtrip + gateway transcode encode + native popup builders (unit); a mock e2e for the lock badge and the modal.
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@@ -47,6 +47,9 @@ export const PROFILE: Profile = {
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dictVersions: { erudit_ru: 'v1.3.0', scrabble_ru: 'v1.3.0', scrabble_en: 'v1.3.0' },
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// Post-move interstitial config (short cooldowns so the mock stub is exercisable); not suppressed.
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ads: { cooldownGlobalS: 300, cooldownVsAiS: 1800, cooldownHintS: 60, suppressed: false },
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// The durable tier's per-kind active-game caps (the seeded defaults); the e2e lowers them through
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// window.__mock.setGameLimits to exercise the New-Game lock.
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gameLimits: { vsAi: 10, random: 10, friends: 10 },
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};
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// Seed social/account data for the mock (pnpm start + Playwright). The mock profile
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@@ -189,6 +192,7 @@ function activeGame(): MockGame {
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vsAi: false,
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unreadChat: false,
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unreadMessages: false,
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kind: 2,
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status: 'active',
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players: 2,
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toMove: 0,
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@@ -227,6 +231,7 @@ function finishedG2(): MockGame {
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vsAi: false,
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unreadChat: false,
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unreadMessages: false,
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kind: 2,
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status: 'finished',
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players: 2,
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toMove: 0,
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@@ -266,6 +271,7 @@ function finishedG3(): MockGame {
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vsAi: false,
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unreadChat: false,
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unreadMessages: false,
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kind: 2,
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status: 'finished',
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players: 2,
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toMove: 0,
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