feat(ui): per-kind active-game limit lock on the New Game screen
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Carry the caller's per-tier active-game caps and each game's kind on the wire (Profile.game_limits + GameView.kind, additive FBS + gateway transcode + client codec, committed regen). The New Game screen counts the player's active games per kind from the lobby and locks a capped start: an outline button with a lock that opens a funnel modal instead of a game -- a sign-in prompt for a guest, a "finish a current game first" notice for a signed-in account (native Telegram popup, in-app modal elsewhere). The lock lifts via the existing profile refetch after a guest->durable upgrade. Remove the lobby's old at_game_limit New-Game tab disable + notice: the flag (now the random-kind cap) conflicted with the per-kind lock -- it hid the screen where the lock lives and wrongly blocked an unfulfilled kind. The New Game tab is always enabled; the per-kind start lock is the only gate. The at_game_limit wire field stays (unused by the client) for a later cleanup. Tests: client lock logic + codec kind/game_limits roundtrip + gateway transcode encode + native popup builders (unit); a mock e2e for the lock badge and the modal.
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@@ -379,6 +379,11 @@ export const ru: Record<MessageKey, string> = {
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'new.multipleWordsPerTurn': 'Несколько слов за ход',
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'new.start': 'Начать игру',
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'new.invited': 'Приглашение отправлено.',
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'new.limitGuestTitle': 'Больше партий?',
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'new.limitGuestBody': 'Войдите или создайте учётную запись, чтобы играть несколько партий одновременно.',
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'new.limitDurableTitle': 'Лимит игр',
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'new.limitDurableBody': 'Вы достигли лимита одновременных игр, сначала завершите текущие.',
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'new.limitLogin': 'Вход',
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'new.noFriends': 'Сначала добавьте друзей, чтобы пригласить их.',
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'new.opponentAI': 'ИИ',
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'new.opponentRandom': 'Случайный игрок',
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