feat(ui): per-kind active-game limit lock on the New Game screen
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CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 12s
CI / integration (pull_request) Successful in 28s
CI / ui (pull_request) Successful in 1m11s
CI / conformance (pull_request) Successful in 10s
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Carry the caller's per-tier active-game caps and each game's kind on the wire (Profile.game_limits + GameView.kind, additive FBS + gateway transcode + client codec, committed regen). The New Game screen counts the player's active games per kind from the lobby and locks a capped start: an outline button with a lock that opens a funnel modal instead of a game -- a sign-in prompt for a guest, a "finish a current game first" notice for a signed-in account (native Telegram popup, in-app modal elsewhere). The lock lifts via the existing profile refetch after a guest->durable upgrade. Remove the lobby's old at_game_limit New-Game tab disable + notice: the flag (now the random-kind cap) conflicted with the per-kind lock -- it hid the screen where the lock lives and wrongly blocked an unfulfilled kind. The New Game tab is always enabled; the per-kind start lock is the only gate. The at_game_limit wire field stays (unused by the client) for a later cleanup. Tests: client lock logic + codec kind/game_limits roundtrip + gateway transcode encode + native popup builders (unit); a mock e2e for the lock badge and the modal.
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@@ -421,6 +421,7 @@ describe('codec', () => {
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fb.GameView.addLastActivityUnix(b, BigInt(1717000000));
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fb.GameView.addVsAi(b, true);
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fb.GameView.addUnreadChat(b, true);
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fb.GameView.addKind(b, 2);
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const game = fb.GameView.endGameView(b);
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const games = fb.GameList.createGamesVector(b, [game]);
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fb.GameList.startGameList(b);
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@@ -436,6 +437,7 @@ describe('codec', () => {
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expect(gl.games[0].lastActivityUnix).toBe(1717000000);
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expect(gl.games[0].vsAi).toBe(true);
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expect(gl.games[0].unreadChat).toBe(true);
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expect(gl.games[0].kind).toBe(2);
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expect(gl.atGameLimit).toBe(true);
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});
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@@ -830,6 +832,26 @@ describe('codec', () => {
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});
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});
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it('decodes the profile active-game limits (guest tier)', () => {
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const b = new Builder(64);
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const uid = b.createString('u-1');
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const limits = fb.GameLimits.createGameLimits(b, 1, 1, 0);
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fb.Profile.startProfile(b);
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fb.Profile.addUserId(b, uid);
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fb.Profile.addGameLimits(b, limits);
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b.finish(fb.Profile.endProfile(b));
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expect(decodeProfile(b.asUint8Array()).gameLimits).toEqual({ vsAi: 1, random: 1, friends: 0 });
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});
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it('leaves the profile game limits undefined when absent', () => {
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const b = new Builder(64);
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const uid = b.createString('u-1');
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fb.Profile.startProfile(b);
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fb.Profile.addUserId(b, uid);
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b.finish(fb.Profile.endProfile(b));
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expect(decodeProfile(b.asUint8Array()).gameLimits).toBeUndefined();
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});
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it('carries the suppressed flag through the ad config', () => {
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const b = new Builder(64);
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const uid = b.createString('u-1');
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