feat(ui): per-kind active-game limit lock on the New Game screen
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Carry the caller's per-tier active-game caps and each game's kind on the
wire (Profile.game_limits + GameView.kind, additive FBS + gateway transcode
+ client codec, committed regen). The New Game screen counts the player's
active games per kind from the lobby and locks a capped start: an outline
button with a lock that opens a funnel modal instead of a game -- a sign-in
prompt for a guest, a "finish a current game first" notice for a signed-in
account (native Telegram popup, in-app modal elsewhere). The lock lifts via
the existing profile refetch after a guest->durable upgrade.

Remove the lobby's old at_game_limit New-Game tab disable + notice: the flag
(now the random-kind cap) conflicted with the per-kind lock -- it hid the
screen where the lock lives and wrongly blocked an unfulfilled kind. The New
Game tab is always enabled; the per-kind start lock is the only gate. The
at_game_limit wire field stays (unused by the client) for a later cleanup.

Tests: client lock logic + codec kind/game_limits roundtrip + gateway
transcode encode + native popup builders (unit); a mock e2e for the lock
badge and the modal.
This commit is contained in:
Ilia Denisov
2026-07-10 10:09:45 +02:00
parent e45167041f
commit 3306a016a0
45 changed files with 811 additions and 130 deletions
+12 -2
View File
@@ -113,8 +113,13 @@ unreadMessages():boolean {
return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
}
kind():number {
const offset = this.bb!.__offset(this.bb_pos, 34);
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
}
static startGameView(builder:flatbuffers.Builder) {
builder.startObject(15);
builder.startObject(16);
}
static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) {
@@ -189,12 +194,16 @@ static addUnreadMessages(builder:flatbuffers.Builder, unreadMessages:boolean) {
builder.addFieldInt8(14, +unreadMessages, +false);
}
static addKind(builder:flatbuffers.Builder, kind:number) {
builder.addFieldInt32(15, kind, 0);
}
static endGameView(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
static createGameView(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, variantOffset:flatbuffers.Offset, dictVersionOffset:flatbuffers.Offset, statusOffset:flatbuffers.Offset, players:number, toMove:number, turnTimeoutSecs:number, multipleWordsPerTurn:boolean, moveCount:number, endReasonOffset:flatbuffers.Offset, seatsOffset:flatbuffers.Offset, lastActivityUnix:bigint, vsAi:boolean, unreadChat:boolean, unreadMessages:boolean):flatbuffers.Offset {
static createGameView(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, variantOffset:flatbuffers.Offset, dictVersionOffset:flatbuffers.Offset, statusOffset:flatbuffers.Offset, players:number, toMove:number, turnTimeoutSecs:number, multipleWordsPerTurn:boolean, moveCount:number, endReasonOffset:flatbuffers.Offset, seatsOffset:flatbuffers.Offset, lastActivityUnix:bigint, vsAi:boolean, unreadChat:boolean, unreadMessages:boolean, kind:number):flatbuffers.Offset {
GameView.startGameView(builder);
GameView.addId(builder, idOffset);
GameView.addVariant(builder, variantOffset);
@@ -211,6 +220,7 @@ static createGameView(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset,
GameView.addVsAi(builder, vsAi);
GameView.addUnreadChat(builder, unreadChat);
GameView.addUnreadMessages(builder, unreadMessages);
GameView.addKind(builder, kind);
return GameView.endGameView(builder);
}
}