feat(ui): per-kind active-game limit lock on the New Game screen
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Carry the caller's per-tier active-game caps and each game's kind on the
wire (Profile.game_limits + GameView.kind, additive FBS + gateway transcode
+ client codec, committed regen). The New Game screen counts the player's
active games per kind from the lobby and locks a capped start: an outline
button with a lock that opens a funnel modal instead of a game -- a sign-in
prompt for a guest, a "finish a current game first" notice for a signed-in
account (native Telegram popup, in-app modal elsewhere). The lock lifts via
the existing profile refetch after a guest->durable upgrade.

Remove the lobby's old at_game_limit New-Game tab disable + notice: the flag
(now the random-kind cap) conflicted with the per-kind lock -- it hid the
screen where the lock lives and wrongly blocked an unfulfilled kind. The New
Game tab is always enabled; the per-kind start lock is the only gate. The
at_game_limit wire field stays (unused by the client) for a later cleanup.

Tests: client lock logic + codec kind/game_limits roundtrip + gateway
transcode encode + native popup builders (unit); a mock e2e for the lock
badge and the modal.
This commit is contained in:
Ilia Denisov
2026-07-10 10:09:45 +02:00
parent e45167041f
commit 3306a016a0
45 changed files with 811 additions and 130 deletions
+94
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@@ -0,0 +1,94 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type GameLimits struct {
_tab flatbuffers.Table
}
func GetRootAsGameLimits(buf []byte, offset flatbuffers.UOffsetT) *GameLimits {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &GameLimits{}
x.Init(buf, n+offset)
return x
}
func FinishGameLimitsBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsGameLimits(buf []byte, offset flatbuffers.UOffsetT) *GameLimits {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &GameLimits{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedGameLimitsBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *GameLimits) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *GameLimits) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *GameLimits) VsAi() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *GameLimits) MutateVsAi(n int32) bool {
return rcv._tab.MutateInt32Slot(4, n)
}
func (rcv *GameLimits) Random() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *GameLimits) MutateRandom(n int32) bool {
return rcv._tab.MutateInt32Slot(6, n)
}
func (rcv *GameLimits) Friends() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *GameLimits) MutateFriends(n int32) bool {
return rcv._tab.MutateInt32Slot(8, n)
}
func GameLimitsStart(builder *flatbuffers.Builder) {
builder.StartObject(3)
}
func GameLimitsAddVsAi(builder *flatbuffers.Builder, vsAi int32) {
builder.PrependInt32Slot(0, vsAi, 0)
}
func GameLimitsAddRandom(builder *flatbuffers.Builder, random int32) {
builder.PrependInt32Slot(1, random, 0)
}
func GameLimitsAddFriends(builder *flatbuffers.Builder, friends int32) {
builder.PrependInt32Slot(2, friends, 0)
}
func GameLimitsEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+16 -1
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@@ -209,8 +209,20 @@ func (rcv *GameView) MutateUnreadMessages(n bool) bool {
return rcv._tab.MutateBoolSlot(32, n)
}
func (rcv *GameView) Kind() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(34))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *GameView) MutateKind(n int32) bool {
return rcv._tab.MutateInt32Slot(34, n)
}
func GameViewStart(builder *flatbuffers.Builder) {
builder.StartObject(15)
builder.StartObject(16)
}
func GameViewAddId(builder *flatbuffers.Builder, id flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(id), 0)
@@ -260,6 +272,9 @@ func GameViewAddUnreadChat(builder *flatbuffers.Builder, unreadChat bool) {
func GameViewAddUnreadMessages(builder *flatbuffers.Builder, unreadMessages bool) {
builder.PrependBoolSlot(14, unreadMessages, false)
}
func GameViewAddKind(builder *flatbuffers.Builder, kind int32) {
builder.PrependInt32Slot(15, kind, 0)
}
func GameViewEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+17 -1
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@@ -244,8 +244,21 @@ func (rcv *Profile) Ads(obj *AdsInfo) *AdsInfo {
return nil
}
func (rcv *Profile) GameLimits(obj *GameLimits) *GameLimits {
o := flatbuffers.UOffsetT(rcv._tab.Offset(40))
if o != 0 {
x := rcv._tab.Indirect(o + rcv._tab.Pos)
if obj == nil {
obj = new(GameLimits)
}
obj.Init(rcv._tab.Bytes, x)
return obj
}
return nil
}
func ProfileStart(builder *flatbuffers.Builder) {
builder.StartObject(18)
builder.StartObject(19)
}
func ProfileAddUserId(builder *flatbuffers.Builder, userId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(userId), 0)
@@ -307,6 +320,9 @@ func ProfileStartDictVersionsVector(builder *flatbuffers.Builder, numElems int)
func ProfileAddAds(builder *flatbuffers.Builder, ads flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(17, flatbuffers.UOffsetT(ads), 0)
}
func ProfileAddGameLimits(builder *flatbuffers.Builder, gameLimits flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(18, flatbuffers.UOffsetT(gameLimits), 0)
}
func ProfileEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}