feat(offline): gate the offline toggle on dictionary readiness
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Flipping the Settings toggle to offline now checks that every enabled variant's dictionary is on the device before entering offline mode: it fetches missing ones cache-first and waits up to ~5 s (raceOfflineReady + the lazy dict/offlineready), greying the toggle meanwhile. If they cannot be readied in time it stays online and shows a 'needs internet' note, while the fetch keeps warming the cache in the background so a later flip is instant. Leaving offline is never gated. Prevents entering a half-baked offline mode (no dawg -> cannot create/play a local game) when the background preload has not finished (poor connection, or an immediate flip right after install). - offline.ts: raceOfflineReady (pure, injected sleep; unit-tested red->green) - dict/offlineready.ts: ensureOfflineDicts (cache-first preloadDicts, lazy chunk) - offline.svelte.ts: requestOffline + TOGGLE_READY_BUDGET_MS - Settings.svelte: checking/needsData state, disabled toggle, inline note - i18n: settings.offlineChecking / settings.offlineNeedsData (en+ru) - docs: FUNCTIONAL(+_ru) offline story + ARCHITECTURE offline paragraph
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@@ -217,6 +217,8 @@ export const en = {
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'settings.offlineMode': 'Play mode',
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'settings.online': 'Online',
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'settings.offline': 'Offline',
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'settings.offlineChecking': 'Loading dictionaries…',
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'settings.offlineNeedsData': 'Not enough data on the device. Internet access is needed to download it.',
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'offline.preloadWarning': 'Poor internet connection. Some features may be unavailable.',
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'offline.promptTitle': 'No connection. Enable offline mode?',
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'offline.promptYes': 'Enable',
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