fix(offline): route word-check through the game source; reload lobby on offline flip
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Two offline bugs found on the contour:
- The word-check screen (CheckScreen) called gateway.gameState/checkWord
directly, so in an offline (local) game it hit the network and errored
("something went wrong"). Route both through gameSource(id) — the local
source answers from the device dawg. The complaint control (online-only,
no offline backend) is hidden for a local game.
- The lobby did not react to the offline-mode toggle (which lives in Settings,
so the lobby can stay mounted): an online game lingered until the next
reload. Reload on an offlineMode flip so entering offline immediately shows
only device-local games.
Cold offline launch hanging on the splash (boot still fetches the profile over
the network) is the separate C2 offline-boot follow-up (needs a persisted
profile + a boot short-circuit).
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@@ -101,6 +101,18 @@
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// over the slower live stream; gating it keeps the card, its blink and the toast on one event.
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if (app.lastEvent && app.lastEvent.kind !== 'heartbeat') void load();
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});
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// Reload when the deliberate offline mode flips (the toggle lives in Settings, so the lobby can
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// stay mounted across the change): entering offline must immediately drop the online games and
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// show only the device-local ones, and leaving it must refetch the online lobby. Guarded so the
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// initial run — already covered by onMount — does not double-load.
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let wasOffline = offlineMode.active;
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$effect(() => {
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const now = offlineMode.active;
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if (now !== wasOffline) {
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wasOffline = now;
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void load();
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}
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});
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const myId = $derived(app.session?.userId ?? '');
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const groups = $derived(groupGames(games, myId, app.chatUnread));
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