feat(offline): implicit net-state model, two-tier version gate, unified lobby
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Land the offline-model redesign (ANDROID_PLAN.md O1-O7): replace the explicit offline toggle with a single detected net-state machine, unify the lobby, and add a two-tier client-version gate. Contour-safe: both version vars empty => dormant, the wire change is additive, so web/pwa/vk/tg behaviour is unchanged unless the gate is deliberately configured. O1 net-state reducer (test-first). O2 store + wiring (connection/offline shims; +@capacitor/network). O3 remove the offline toggle + migrate the pref. O4 two-tier gate: hard update_required degrades to an offline Update/Play-offline notice (not terminal); soft GATEWAY_RECOMMENDED_CLIENT_VERSION -> X-Update-Recommended nudge. O5 unified lobby (device-local + greyed-from-cache server games; self-set identity; closes G-step-0). O6 create flows (with-friends online/offline segment + offline dict guard). O7 docs. Telegram/VK stay online-only (contour review): the offline model is channel-gated via offlineCapable() (native + plain web; false in the mini-apps). offlineMode.active is hard-gated on it, so the whole model (blue chrome, unified/greyed lobby, transport kill switch, device-local vs_ai/hotseat create) stays inert in Telegram/VK regardless of the detected net state (closing a version-lock path that could have flipped them offline); and New Game's with-friends hides the online/offline segment there, leaving the remote invite alone. ARCHITECTURE already declared "Telegram/VK are exempt" - this makes the code match. Deploy/CI: wire the version gate through the deploy (GATEWAY_MIN_CLIENT_VERSION + GATEWAY_RECOMMENDED_CLIENT_VERSION as plain unprefixed vars via compose + ci.yaml + prod-deploy.yaml + write-prod-env.sh + .env.example) so the gate is live when set (test-contour commit-hash version fails open; empty => dormant). Disable the manual android-build CI workflow for now (rename .disabled). Bump the app bundle budget 127->130 KB for the added always-loaded wiring. Fix the UI Docker stage (gateway/Dockerfile): install --ignore-scripts so the Alpine/musl SPA build no longer tries to native-build sharp (a local android:assets tool, unused in the image); esbuild's binary is an optional dep so Vite still builds. Tests: gateway go green (two-tier gate over a real HTTP handler); docker build of the landing + gateway targets green locally; compose --no-interpolate confirms the gateway env; two new telegram.spec.ts e2e (offline signal keeps the chrome online + quick-match opponent choice visible => server enqueue; with-friends shows no pass-and-play), RED-verified; svelte-check 0/0, vitest 617, e2e 248 (chromium + webkit), build + bundle-size 127.8/130.
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@@ -36,9 +36,13 @@ const DIST = 'dist';
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// highlight geometry (lib/formed.ts), the on-board score badge and the bag / turn-strip / board-zoom
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// wiring live in the always-loaded Game / Board / Rack screens, then to 127 for the wallet storefront
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// redesign — its buy/spend toggle, compact balance and exchange-confirm dialog ride the same
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// always-loaded Wallet screen. The heavy parts — the dict loader, the move generator and the preload
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// orchestration — still stay in lazy chunks. Scoped CSS lands in the CSS chunk, not this JS budget.
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const BUDGET = { app: 127, shared: 31, landing: 5 };
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// always-loaded Wallet screen — then to 130 for the offline-model redesign: the net-state machine
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// (`netstate`), the two-tier version gate (the transport interceptor + the Update/Play-offline notice
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// + the update-available nudge) and the unified-lobby / create-flow wiring ride the always-loaded
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// transport / App / Lobby / New Game screens (the dict-availability guard's `getDawg` stays lazy). The
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// heavy parts — the dict loader, the move generator and the preload orchestration — still stay in lazy
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// chunks. Scoped CSS lands in the CSS chunk, not this JS budget.
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const BUDGET = { app: 130, shared: 31, landing: 5 };
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// gzipped returns the gzipped byte size of a built asset, or 0 when the reference is not a
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// local file (e.g. the Telegram SDK loaded from a CDN) or is missing.
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