feat(offline): implicit net-state model, two-tier version gate, unified lobby
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Land the offline-model redesign (ANDROID_PLAN.md O1-O7): replace the explicit offline toggle with a single detected net-state machine, unify the lobby, and add a two-tier client-version gate. Contour-safe: both version vars empty => dormant, the wire change is additive, so web/pwa/vk/tg behaviour is unchanged unless the gate is deliberately configured.

O1 net-state reducer (test-first). O2 store + wiring (connection/offline shims; +@capacitor/network). O3 remove the offline toggle + migrate the pref. O4 two-tier gate: hard update_required degrades to an offline Update/Play-offline notice (not terminal); soft GATEWAY_RECOMMENDED_CLIENT_VERSION -> X-Update-Recommended nudge. O5 unified lobby (device-local + greyed-from-cache server games; self-set identity; closes G-step-0). O6 create flows (with-friends online/offline segment + offline dict guard). O7 docs.

Telegram/VK stay online-only (contour review): the offline model is channel-gated via offlineCapable() (native + plain web; false in the mini-apps). offlineMode.active is hard-gated on it, so the whole model (blue chrome, unified/greyed lobby, transport kill switch, device-local vs_ai/hotseat create) stays inert in Telegram/VK regardless of the detected net state (closing a version-lock path that could have flipped them offline); and New Game's with-friends hides the online/offline segment there, leaving the remote invite alone. ARCHITECTURE already declared "Telegram/VK are exempt" - this makes the code match.

Deploy/CI: wire the version gate through the deploy (GATEWAY_MIN_CLIENT_VERSION + GATEWAY_RECOMMENDED_CLIENT_VERSION as plain unprefixed vars via compose + ci.yaml + prod-deploy.yaml + write-prod-env.sh + .env.example) so the gate is live when set (test-contour commit-hash version fails open; empty => dormant). Disable the manual android-build CI workflow for now (rename .disabled). Bump the app bundle budget 127->130 KB for the added always-loaded wiring. Fix the UI Docker stage (gateway/Dockerfile): install --ignore-scripts so the Alpine/musl SPA build no longer tries to native-build sharp (a local android:assets tool, unused in the image); esbuild's binary is an optional dep so Vite still builds.

Tests: gateway go green (two-tier gate over a real HTTP handler); docker build of the landing + gateway targets green locally; compose --no-interpolate confirms the gateway env; two new telegram.spec.ts e2e (offline signal keeps the chrome online + quick-match opponent choice visible => server enqueue; with-friends shows no pass-and-play), RED-verified; svelte-check 0/0, vitest 617, e2e 248 (chromium + webkit), build + bundle-size 127.8/130.
This commit is contained in:
Ilia Denisov
2026-07-13 01:44:28 +02:00
parent 09e05eef18
commit 2d1fadb50c
55 changed files with 2065 additions and 976 deletions
+8 -3
View File
@@ -42,10 +42,15 @@ ENV VITE_TELEGRAM_BOT_ID=$VITE_TELEGRAM_BOT_ID \
VITE_APP_VERSION=$VITE_APP_VERSION \
VITE_ADS_STUB=$VITE_ADS_STUB
# Install with the lockfile first (the workspace file carries pnpm's build-script
# approval for esbuild), then build. Committed src/gen/ means no codegen here.
# Install with the lockfile first, then build. Committed src/gen/ means no codegen here.
# --ignore-scripts: the Vite build needs no dependency build script — esbuild's platform binary
# ships as an optional dependency (only its CLI-shim postinstall is skipped, which Vite does not use),
# and core-js-bundle's prebuilt file is read directly. It notably skips sharp's native build (a
# `pnpm android:assets` tool via @capacitor/assets, unused here), which would otherwise fail on this
# Alpine/musl stage with no prebuilt binary and no compiler. The workspace allowBuilds stay for local
# installs (where android:assets does need sharp built).
COPY ui/package.json ui/pnpm-lock.yaml ui/pnpm-workspace.yaml ./
RUN pnpm install --frozen-lockfile
RUN pnpm install --frozen-lockfile --ignore-scripts
COPY ui ./
RUN pnpm build