fix(ads): fire the hint interstitial on the confirmed move, not on the hint
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Taking a hint fired the post-move interstitial immediately, when the hint's
preview tiles landed — interrupting the turn and reverting the board to the
rack on the ad's close while the hint stayed spent. Move the trigger to the
move confirmation: a hint applied this turn marks it (hintUsedThisTurn), and
the confirmed play fires the hint-kind interstitial (its own cooldown)
instead of the plain move one; the marker clears on any turn boundary
(applyMoveResult) so a hint-then-pass does not leak into the next move.

e2e: taking a hint fires no ad; confirming a move does.
This commit is contained in:
Ilia Denisov
2026-07-10 03:12:30 +02:00
parent 13be7c3d9a
commit 2ce80c241d
2 changed files with 42 additions and 6 deletions
+27
View File
@@ -48,6 +48,33 @@ test('placing a tile and confirming via ✅ commits the move', async ({ page })
await expect(page.locator('.make')).toBeHidden();
});
// Regression: taking a hint must NOT fire the post-move interstitial. Firing on the hint interrupted
// placing the preview and reverted the board on the ad's close while the hint stayed spent (the
// reported bug). In mock mode the ad stub shows an "ad fired" toast, standing in for a real VK ad.
test('taking a hint does not fire the interstitial', async ({ page }) => {
await openGame(page);
// Take a hint (the control confirms on a second tap). It produces a legal preview, so the ✅
// control appears — proof the hint fired.
const hint = page.getByRole('button', { name: 'Hint' });
await hint.click();
await hint.click();
await expect(page.locator('.make')).toBeVisible();
// A spurious ad would have toasted by now; none may.
await page.waitForTimeout(400);
await expect(page.getByText('ad fired')).toHaveCount(0);
});
// The interstitial fires once the move is CONFIRMED (never on the hint / pass / exchange / resign).
test('confirming a move fires the interstitial', async ({ page }) => {
await openGame(page);
await page.locator('.rack .tile').first().click();
await page.locator('[data-cell]:not(.filled)').nth(30).click();
await expect(page.locator('[data-cell].pending')).toHaveCount(1);
await page.locator('.make').click();
await expect(page.getByText('ad fired')).toBeVisible();
});
test('a placed tile is saved as a draft and restored on reopening the game', async ({ page }) => {
await openGame(page);
await page.locator('.rack .tile').first().click();