Stage 17 round 6 (#3): drag-reorder rack tiles with a visual gap
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Dragging a rack tile and dropping it back on the rack reorders it: the dragged tile is
lifted out (the drag ghost stands in) and the tiles at/after the pointer's drop slot slide
right to open a gap there, so the drop position is visible. On drop the rack and its stable
ids are permuted (reorderIndices, unit-tested). Reorder applies only with no pending tiles,
so it stays a clean permutation; dropping on a board cell still places as before. Server
persistence of the order follows (#4).
This commit is contained in:
Ilia Denisov
2026-06-07 12:21:09 +02:00
parent 35666e1705
commit 2b0b1c0035
4 changed files with 106 additions and 7 deletions
+20 -3
View File
@@ -9,6 +9,8 @@
variant,
selected,
shuffling = false,
draggingId = null,
dropIndex = null,
ondown,
}: {
// Each slot carries a stable id that travels with its tile through a shuffle, so the
@@ -17,12 +19,18 @@
variant: Variant;
selected: number | null;
shuffling?: boolean;
// While a rack tile is being dragged to reorder it, draggingId is its id (hidden here —
// the drag ghost stands in) and dropIndex is the slot where a gap opens (Stage 17).
draggingId?: number | null;
dropIndex?: number | null;
ondown: (e: PointerEvent, index: number) => void;
} = $props();
// Used slots are hidden (the rack shifts left, freeing room on the right for the
// MakeMove control); the slot still exists in the model for per-tile recall.
// MakeMove control); the slot still exists in the model for per-tile recall. While
// reordering, the dragged tile is lifted out (the ghost shows it).
const visible = $derived(slots.filter((s) => !s.used));
const shown = $derived(draggingId == null ? visible : visible.filter((s) => s.id !== draggingId));
// hop flies a tile to its shuffled position along a low parabola (apogee ≈ half a tile
// height). The duration scales with the horizontal distance — i.e. the arc length — so
@@ -44,11 +52,12 @@
}
</script>
<div class="rack" data-rack>
{#each visible as slot (slot.id)}
<div class="rack" class:reordering={draggingId != null} data-rack>
{#each shown as slot, i (slot.id)}
<button
class="tile"
class:selected={selected === slot.index}
class:shift={dropIndex != null && i >= dropIndex}
data-rack-index={slot.index}
animate:hop={shuffling}
onpointerdown={(e) => ondown(e, slot.index)}
@@ -87,6 +96,14 @@
outline: 3px solid var(--accent);
outline-offset: -3px;
}
/* While reordering, tiles at/after the drop slot slide right to open a gap there (one
tile width plus the rack gap), so the drop position is visible. */
.rack.reordering .tile {
transition: transform 0.14s ease;
}
.tile.shift {
transform: translateX(calc(100% + 5px));
}
.letter {
position: absolute;
top: 8%;