fix(offline): give the local human seat the real account id
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In a local game the human seat's account id was a synthetic 'local:human:0',
so seatName's `accountId === session.userId` check never matched: the game
header rendered BOTH seats as 🤖 (the vs_ai fallback), and the lobby's
groupGames could not find the viewer's seat, so a human's turn read as
'Their turn' with the hourglass. Carry the real account id on the human seat
(create -> record -> GameView); the robot keeps its synthetic id.

Local games created before this fix keep the old display (no migration).
This commit is contained in:
Ilia Denisov
2026-07-06 15:36:51 +02:00
parent 19e7ea5da0
commit 2a045a5b37
4 changed files with 22 additions and 3 deletions
+3 -1
View File
@@ -74,7 +74,9 @@
seed: randomSeed(),
multipleWords: multipleWordsForRequest(v, multipleWords),
seats: [
{ kind: 'human', name: app.profile?.displayName ?? 'You' },
// The human seat carries the real account id so the game screen and the lobby identify
// "you" and the correct turn exactly as for an online game (the robot uses a synthetic id).
{ kind: 'human', name: app.profile?.displayName ?? 'You', accountId: app.session?.userId },
{ kind: 'robot', name: 'Robot' },
],
});