fix(offline): give the local human seat the real account id
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In a local game the human seat's account id was a synthetic 'local:human:0',
so seatName's `accountId === session.userId` check never matched: the game
header rendered BOTH seats as 🤖 (the vs_ai fallback), and the lobby's
groupGames could not find the viewer's seat, so a human's turn read as
'Their turn' with the hourglass. Carry the real account id on the human seat
(create -> record -> GameView); the robot keeps its synthetic id.

Local games created before this fix keep the old display (no migration).
This commit is contained in:
Ilia Denisov
2026-07-06 15:36:51 +02:00
parent 19e7ea5da0
commit 2a045a5b37
4 changed files with 22 additions and 3 deletions
+2 -2
View File
@@ -120,7 +120,7 @@ export class LocalSource implements GameLoopSource {
const now = nowUnix();
const record = serializeGame(game, {
id: opts.id,
seats: opts.seats.map((s) => ({ kind: s.kind, name: s.name })),
seats: opts.seats.map((s) => ({ kind: s.kind, name: s.name, accountId: s.accountId })),
createdAtUnix: now,
updatedAtUnix: now,
robotLastMoveAtUnix: now,
@@ -341,7 +341,7 @@ export class LocalSource implements GameLoopSource {
const { game, record } = entry;
const seats: Seat[] = record.seats.map((s, i) => ({
seat: i,
accountId: `${LOCAL_ID_PREFIX}${s.kind}:${i}`,
accountId: s.accountId ?? `${LOCAL_ID_PREFIX}${s.kind}:${i}`,
displayName: s.name,
score: game.scoreOf(i),
hintsUsed: 0,