fix(offline): give the local human seat the real account id
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In a local game the human seat's account id was a synthetic 'local:human:0',
so seatName's `accountId === session.userId` check never matched: the game
header rendered BOTH seats as 🤖 (the vs_ai fallback), and the lobby's
groupGames could not find the viewer's seat, so a human's turn read as
'Their turn' with the hourglass. Carry the real account id on the human seat
(create -> record -> GameView); the robot keeps its synthetic id.

Local games created before this fix keep the old display (no migration).
This commit is contained in:
Ilia Denisov
2026-07-06 15:36:51 +02:00
parent 19e7ea5da0
commit 2a045a5b37
4 changed files with 22 additions and 3 deletions
+14
View File
@@ -51,6 +51,20 @@ describe('LocalSource.list', () => {
expect(list.every((g) => g.vsAi && g.status === 'active')).toBe(true);
});
it('carries the human seat account id into the GameView so the client identifies "you"', async () => {
const src = new LocalSource();
await src.create({
...opts('local:me', 3n),
seats: [
{ kind: 'human', name: 'You', accountId: 'acct-42' },
{ kind: 'robot', name: 'Robot' },
],
});
const [g] = await src.list();
expect(g.seats[0].accountId).toBe('acct-42'); // the human's real id, matched against the session
expect(g.seats[1].accountId).not.toBe('acct-42'); // the robot keeps a synthetic id
});
it('reconstructs a game persisted by a previous session (not in the source cache)', async () => {
// Seed the store via one source, then list from a fresh source whose in-memory cache is empty.
await new LocalSource().create(opts('local:old', 7n));