feat(ui): explicit offline state inside an online game (+ offline word check)
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When an online game loses the connection the game screen now says so and freezes instead of silently greying out: a "connection lost" banner appears and the rack, the move controls, the add-friend/block controls and the chat/dictionary entry all disable (a started move stays a draft, committed by the player on reconnect). It is driven off the net-state machine (netState.offline), so it also covers the Telegram/VK mini-apps, where a lost connection was previously mute in-game. If the player is already in the dictionary when the drop happens, the word check falls back to the game's pinned on-device dictionary (exact when that dawg is cached; "unavailable offline" otherwise) and the network-only complaint + external look-up hide. Chat, when already open, keeps its existing read-only degrade (send/nudge disable). New pure helper localWordCheck is unit-tested; the in-game gating gets an e2e.
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// Offline word-check fallback for an online game. An online game's dictionary check normally goes to
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// the gateway (game.check_word); while disconnected that call fails, so the check falls back to the
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// game's own pinned dictionary read locally. Using the game's pinned (variant, version) means the
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// answer matches the server's — no divergence — as long as that dawg is available on-device; if it
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// is not cached/bundled offline, the check is simply unavailable (null). The membership test mirrors
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// the local engine's dictionaryHas (encode to alphabet indices, then Dawg.indexOf).
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import { getDawg } from './loader';
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import { indexForLetter } from '../alphabet';
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import type { Variant } from '../model';
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/**
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* localWordCheck reports whether word is in the (variant, version) dictionary using the on-device
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* dawg, or null when that dawg cannot be obtained (offline and neither cached nor bundled). word
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* must already be sanitised to the variant's alphabet (as the check panel does).
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*/
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export async function localWordCheck(
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variant: Variant,
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version: string,
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word: string,
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): Promise<boolean | null> {
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const dawg = await getDawg(variant, version);
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if (!dawg) return null;
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const idx = Array.from(word, (ch) => indexForLetter(variant, ch));
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return dawg.indexOf(idx) >= 0;
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}
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