R1: schema & naming reset — squash migrations, rename variants
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Squash the 12 goose migrations into one 00001_baseline.sql (there is no prod data; verified schema-identical to the chain via a pg_dump diff + the green integration suite) and rename the game-variant labels english/russian_scrabble/erudit -> scrabble_en/scrabble_ru/erudit_ru across the backend, the FlatBuffers wire values and the UI. dawg filenames and the Go enum identifiers are unchanged; the i18n display keys are kept. Adds PRERELEASE.md (the R1-R7 pre-release tracker), linked from CLAUDE.md. Contour DB wipe and the scrabble-dictionary tidy are follow-ups.
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@@ -17,9 +17,9 @@ export interface VariantOption {
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// two never collide whatever the UI language); Erudit is localized "Erudite"/"Эрудит"
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// (Stage 17).
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export const ALL_VARIANTS: VariantOption[] = [
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{ id: 'english', label: 'new.english' },
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{ id: 'russian_scrabble', label: 'new.russian' },
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{ id: 'erudit', label: 'new.erudit' },
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{ id: 'scrabble_en', label: 'new.english' },
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{ id: 'scrabble_ru', label: 'new.russian' },
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{ id: 'erudit_ru', label: 'new.erudit' },
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];
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// variantNameKey returns the i18n key for a variant's display name (used by the in-game
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@@ -31,22 +31,22 @@ export function variantNameKey(v: Variant): MessageKey {
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// VARIANT_RULES is the i18n key for each variant's one-line rules summary on the New Game
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// buttons (bag size, the ё rule, bonus differences), sourced from the engine rulesets.
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export const VARIANT_RULES: Record<Variant, MessageKey> = {
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english: 'new.rulesEnglish',
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russian_scrabble: 'new.rulesRussian',
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erudit: 'new.rulesErudit',
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scrabble_en: 'new.rulesEnglish',
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scrabble_ru: 'new.rulesRussian',
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erudit_ru: 'new.rulesErudit',
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};
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// VARIANT_FLAG is the flag shown on a variant button: an emoji for the Scrabble variants;
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// Erudit uses the bundled USSR flag SVG (public/flag-ussr.svg), so its entry is empty.
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export const VARIANT_FLAG: Record<Variant, string> = {
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english: '🇺🇸',
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russian_scrabble: '🇷🇺',
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erudit: '',
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scrabble_en: '🇺🇸',
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scrabble_ru: '🇷🇺',
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erudit_ru: '',
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};
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// VARIANT_LANGUAGE maps each variant to its game language. en -> English;
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// ru -> Russian + Эрудит.
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export const VARIANT_LANGUAGE: Record<Variant, 'en' | 'ru'> = { english: 'en', russian_scrabble: 'ru', erudit: 'ru' };
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export const VARIANT_LANGUAGE: Record<Variant, 'en' | 'ru'> = { scrabble_en: 'en', scrabble_ru: 'ru', erudit_ru: 'ru' };
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// availableVariants gates ALL_VARIANTS by the session's supported languages. An empty
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// or absent set is ungated (a web/legacy session without a declared set), returning
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