R1: schema & naming reset — squash migrations, rename variants
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Squash the 12 goose migrations into one 00001_baseline.sql (there is no prod
data; verified schema-identical to the chain via a pg_dump diff + the green
integration suite) and rename the game-variant labels
english/russian_scrabble/erudit -> scrabble_en/scrabble_ru/erudit_ru across the
backend, the FlatBuffers wire values and the UI.

dawg filenames and the Go enum identifiers are unchanged; the i18n display keys
are kept. Adds PRERELEASE.md (the R1-R7 pre-release tracker), linked from
CLAUDE.md. Contour DB wipe and the scrabble-dictionary tidy are follow-ups.
This commit is contained in:
Ilia Denisov
2026-06-09 12:09:50 +02:00
parent 70e3fab512
commit 26aa154547
54 changed files with 688 additions and 675 deletions
+2 -2
View File
@@ -325,7 +325,7 @@ export function decodeProfile(buf: Uint8Array): Profile {
export function decodeStateView(buf: Uint8Array): StateView {
const v = fb.StateView.getRootAsStateView(new ByteBuffer(buf));
const g = v.game();
const variant = (g ? s(g.variant()) : 'english') as Variant;
const variant = (g ? s(g.variant()) : 'scrabble_en') as Variant;
// Cache the alphabet table when the server included it (a per-variant cache miss), then
// decode the index rack to display letters with it (Stage 13).
if (v.alphabetLength() > 0) {
@@ -681,7 +681,7 @@ export function decodeGcg(buf: Uint8Array): GcgExport {
function emptyGame(): GameView {
return {
id: '',
variant: 'english',
variant: 'scrabble_en',
dictVersion: '',
status: '',
players: 0,