R1: schema & naming reset — squash migrations, rename variants
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Squash the 12 goose migrations into one 00001_baseline.sql (there is no prod data; verified schema-identical to the chain via a pg_dump diff + the green integration suite) and rename the game-variant labels english/russian_scrabble/erudit -> scrabble_en/scrabble_ru/erudit_ru across the backend, the FlatBuffers wire values and the UI. dawg filenames and the Go enum identifiers are unchanged; the i18n display keys are kept. Adds PRERELEASE.md (the R1-R7 pre-release tracker), linked from CLAUDE.md. Contour DB wipe and the scrabble-dictionary tidy are follow-ups.
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@@ -94,7 +94,7 @@ func TestGameCacheEviction(t *testing.T) {
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cur := time.Unix(1_700_000_000, 0)
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cache := newGameCache(time.Hour, func() time.Time { return cur })
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id := uuid.New()
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cache.put(id, nil, "english")
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cache.put(id, nil, "scrabble_en")
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if _, ok := cache.get(id); !ok {
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t.Fatal("game must be resident after put")
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}
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