feat(game): void unreplayable games as a draw instead of erroring
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A committed move that becomes illegal under a tightened rule (the single-word connectivity fix) makes engine replay fail, which left such games unopenable — an empty screen and an 'illegal play' error. Now the first open closes the game gracefully as a draw (engine.EndAborted -> end_reason 'aborted', no winner), preserves the journal, and surfaces an impersonal organizer note at the end of the move history and in the GCG export. - engine: EndAborted + Abort() (draw, no rack adjustment; winner -1). - service: replay aborts on ErrIllegalPlay; liveGame persists the void once (lazy, on open); GameState re-reads for the settled view. - store: VoidGame finishes the game and stamps a draw without a journal row. - migration 00002: allow end_reason 'aborted'. - ui: organizer note under the history grid; i18n en/ru. - docs: ARCHITECTURE 6/9.1, FUNCTIONAL(+ru), PRERELEASE MW3.
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@@ -81,6 +81,7 @@ export const en = {
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'game.won': 'You won',
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'game.lost': 'You lost',
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'game.tied': 'Draw',
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'game.abortedNote': 'This game could not be continued by the organizer and was ended in a draw.',
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'game.checkWordPrompt': 'Enter a word',
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'game.wordLegal': '“{word}” is valid',
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'game.wordIllegal': '“{word}” is not valid',
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