feat(game): void unreplayable games as a draw instead of erroring
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A committed move that becomes illegal under a tightened rule (the single-word connectivity fix) makes engine replay fail, which left such games unopenable — an empty screen and an 'illegal play' error. Now the first open closes the game gracefully as a draw (engine.EndAborted -> end_reason 'aborted', no winner), preserves the journal, and surfaces an impersonal organizer note at the end of the move history and in the GCG export. - engine: EndAborted + Abort() (draw, no rack adjustment; winner -1). - service: replay aborts on ErrIllegalPlay; liveGame persists the void once (lazy, on open); GameState re-reads for the settled view. - store: VoidGame finishes the game and stamps a draw without a journal row. - migration 00002: allow end_reason 'aborted'. - ui: organizer note under the history grid; i18n en/ru. - docs: ARCHITECTURE 6/9.1, FUNCTIONAL(+ru), PRERELEASE MW3.
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@@ -917,6 +917,9 @@
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{/each}
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</div>
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</div>
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{#if view.game.endReason === 'aborted'}
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<p class="horganizer">{t('game.abortedNote')}</p>
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{/if}
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</div>
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{/if}
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@@ -1174,6 +1177,15 @@
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.hsc {
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font-variant-numeric: tabular-nums;
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}
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/* The impersonal organizer note closing an aborted (un-replayable) game, under the grid. */
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.horganizer {
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margin: 0;
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padding: 8px var(--pad);
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color: var(--text-muted);
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font-size: 0.85rem;
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font-style: italic;
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text-align: center;
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}
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.boardwrap {
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padding: 6px;
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transition: transform 0.3s ease;
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