feat(game): void unreplayable games as a draw instead of erroring
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A committed move that becomes illegal under a tightened rule (the single-word connectivity fix) makes engine replay fail, which left such games unopenable — an empty screen and an 'illegal play' error. Now the first open closes the game gracefully as a draw (engine.EndAborted -> end_reason 'aborted', no winner), preserves the journal, and surfaces an impersonal organizer note at the end of the move history and in the GCG export. - engine: EndAborted + Abort() (draw, no rack adjustment; winner -1). - service: replay aborts on ErrIllegalPlay; liveGame persists the void once (lazy, on open); GameState re-reads for the settled view. - store: VoidGame finishes the game and stamps a draw without a journal row. - migration 00002: allow end_reason 'aborted'. - ui: organizer note under the history grid; i18n en/ru. - docs: ARCHITECTURE 6/9.1, FUNCTIONAL(+ru), PRERELEASE MW3.
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@@ -177,6 +177,10 @@ would leak the move journal), and the client shares the `.gcg` file where the
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platform supports it, otherwise downloads it. Statistics (durable accounts only):
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wins, losses, draws, max points in a game, and max points for a single move (the
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best play, which already includes every word it formed plus the all-tiles bonus).
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A game that can no longer be continued — because a rule changed and an earlier
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move would now be illegal — is closed as a **draw** the moment someone opens it,
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never left stuck on an error: the move history shows an impersonal organizer note
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at its end (the game could not be continued), and the same note rides the GCG export.
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### Administration
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Operators reach a server-rendered admin console at `${DOMAIN}/_gm` — the backend
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