feat(game): void unreplayable games as a draw instead of erroring
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A committed move that becomes illegal under a tightened rule (the single-word connectivity fix) makes engine replay fail, which left such games unopenable — an empty screen and an 'illegal play' error. Now the first open closes the game gracefully as a draw (engine.EndAborted -> end_reason 'aborted', no winner), preserves the journal, and surfaces an impersonal organizer note at the end of the move history and in the GCG export. - engine: EndAborted + Abort() (draw, no rack adjustment; winner -1). - service: replay aborts on ErrIllegalPlay; liveGame persists the void once (lazy, on open); GameState re-reads for the settled view. - store: VoidGame finishes the game and stamps a draw without a journal row. - migration 00002: allow end_reason 'aborted'. - ui: organizer note under the history grid; i18n en/ru. - docs: ARCHITECTURE 6/9.1, FUNCTIONAL(+ru), PRERELEASE MW3.
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@@ -87,6 +87,17 @@ type commit struct {
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stats []statDelta
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}
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// voidCommit is everything voiding an unreplayable game persists: the finish stamp with its
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// end reason, each seat's partial score as a draw, and the draw statistics. It appends no
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// journal row and leaves the move cursor untouched, so the journal is preserved.
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type voidCommit struct {
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gameID uuid.UUID
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endReason string
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scores []int
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now time.Time
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stats []statDelta
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}
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// activeGame is the sweeper's view of an in-progress game's turn clock.
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type activeGame struct {
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gameID uuid.UUID
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@@ -571,6 +582,34 @@ func (s *Store) CommitMove(ctx context.Context, c commit) error {
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})
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}
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// VoidGame closes a game that can no longer be reconstructed from its journal: it stamps the
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// finish (status 'finished', the end reason, finished_at), writes each seat's partial score
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// as a draw (is_winner false for all) and upserts the draw statistics, in one transaction.
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// Unlike CommitMove it appends no journal row and leaves the move cursor untouched.
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func (s *Store) VoidGame(ctx context.Context, v voidCommit) error {
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return withTx(ctx, s.db, func(tx *sql.Tx) error {
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gu := table.Games.UPDATE(
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table.Games.Status, table.Games.EndReason, table.Games.UpdatedAt, table.Games.FinishedAt,
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).SET(
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postgres.String(StatusFinished), postgres.String(v.endReason), postgres.TimestampzT(v.now), postgres.TimestampzT(v.now),
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).WHERE(table.Games.GameID.EQ(postgres.UUID(v.gameID)))
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if _, err := gu.ExecContext(ctx, tx); err != nil {
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return fmt.Errorf("void game: %w", err)
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}
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for seat, score := range v.scores {
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if err := updateSeatScore(ctx, tx, v.gameID, seat, score, true, false); err != nil {
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return fmt.Errorf("void seat %d: %w", seat, err)
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}
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}
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for _, d := range v.stats {
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if err := upsertStats(ctx, tx, d, v.now); err != nil {
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return err
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}
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}
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return nil
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})
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}
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// updateSeatScore writes a seat's running score, also stamping is_winner when the
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// game has finished.
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func updateSeatScore(ctx context.Context, tx *sql.Tx, gameID uuid.UUID, seat, score int, finished, isWinner bool) error {
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