chore(ui): change hints symbol for backward unicode compatibility
CI / changes (pull_request) Successful in 3s
CI / unit (pull_request) Successful in 11s
CI / integration (pull_request) Successful in 23s
CI / ui (pull_request) Successful in 1m15s
CI / conformance (pull_request) Successful in 11s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m49s
CI / changes (pull_request) Successful in 3s
CI / unit (pull_request) Successful in 11s
CI / integration (pull_request) Successful in 23s
CI / ui (pull_request) Successful in 1m15s
CI / conformance (pull_request) Successful in 11s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m49s
This commit is contained in:
@@ -1735,7 +1735,7 @@
|
||||
idle gate while it is closed; tapping then only explains when it opens (doHint), and the lock
|
||||
lifts live at the unlock moment. -->
|
||||
<button class="tab" disabled={busy || !isMyTurn || !netReady} onclick={doHint}>
|
||||
<span class="sq" data-coach="game-hints">🛟{#if hintGated}<span class="lock" aria-hidden="true">🔒</span>{/if}</span>
|
||||
<span class="sq" data-coach="game-hints">✨{#if hintGated}<span class="lock" aria-hidden="true">🔒</span>{/if}</span>
|
||||
<span class="lbl">{t('game.hint')}</span>
|
||||
</button>
|
||||
{:else}
|
||||
@@ -1745,7 +1745,7 @@
|
||||
disabled={busy || !isMyTurn || !netReady || hintCount <= 0}
|
||||
onconfirm={doHint}
|
||||
>
|
||||
<span class="sq" data-coach="game-hints">🛟{#if hintCount > 0}<span class="badge">{hintCount}</span>{/if}</span>
|
||||
<span class="sq" data-coach="game-hints">✨{#if hintCount > 0}<span class="badge">{hintCount}</span>{/if}</span>
|
||||
<span class="lbl">{t('game.hint')}</span>
|
||||
</TapConfirm>
|
||||
{/if}
|
||||
|
||||
Reference in New Issue
Block a user