Stage 17: UI defect fixes (russian variant, Telegram theme/nav/banner, reconnect, hint zoom, plaque, history, transitions, per-game cache)
- #6 align the UI variant id to the backend canonical 'russian_scrabble' (type, variants, Lobby, mock, tests) — fixes the New->Russian 400 - #11/#12 inside Telegram force the colour scheme from WebApp.colorScheme (over OS prefers-color-scheme, fixing the Telegram Desktop breakage) and hide the theme switcher - #14/#15 nav bar takes Telegram's bg; announcement banner gets a dedicated subtle --ad-bg accent token - #16 suppress the reconnect banner while backgrounded and silently reconnect the live stream on return to the foreground - #17 hint zoom scrolls to the placement's bounding box, not the top-left - #19/#20 players plaque: active seat raised with side shadows, others sunk; tap toggles history - #21/#23 history: scrollbar-gutter:stable (no word jitter); fixed-height drawer pins the bottom shadow to the board - #3 (UI) disable nudge on the player's own turn - #18a directional screen slide transitions (forward in from the right, back reveals the lobby) - #13 per-game in-memory cache: instant render on re-entry + background refresh - e2e: openGame waits for the slide transition to settle
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@@ -27,6 +27,7 @@ export interface TelegramThemeParams {
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button_color?: string;
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button_text_color?: string;
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secondary_bg_color?: string;
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header_bg_color?: string;
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}
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/** applyTelegramTheme overrides token values at runtime from Telegram themeParams. */
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@@ -44,4 +45,8 @@ export function applyTelegramTheme(p: TelegramThemeParams): void {
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set(p.button_color, '--accent');
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set(p.button_text_color, '--accent-text');
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set(p.link_color, '--accent');
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// The nav bar tracks Telegram's chrome so it doesn't fall out of the design; the
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// announcement banner takes the secondary surface so it reads as a subtle accent.
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set(p.header_bg_color ?? p.bg_color, '--bg-elev');
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set(p.secondary_bg_color, '--ad-bg');
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}
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