Stage 17: UI defect fixes (russian variant, Telegram theme/nav/banner, reconnect, hint zoom, plaque, history, transitions, per-game cache)
- #6 align the UI variant id to the backend canonical 'russian_scrabble' (type, variants, Lobby, mock, tests) — fixes the New->Russian 400 - #11/#12 inside Telegram force the colour scheme from WebApp.colorScheme (over OS prefers-color-scheme, fixing the Telegram Desktop breakage) and hide the theme switcher - #14/#15 nav bar takes Telegram's bg; announcement banner gets a dedicated subtle --ad-bg accent token - #16 suppress the reconnect banner while backgrounded and silently reconnect the live stream on return to the foreground - #17 hint zoom scrolls to the placement's bounding box, not the top-left - #19/#20 players plaque: active seat raised with side shadows, others sunk; tap toggles history - #21/#23 history: scrollbar-gutter:stable (no word jitter); fixed-height drawer pins the bottom shadow to the board - #3 (UI) disable nudge on the player's own turn - #18a directional screen slide transitions (forward in from the right, back reveals the lobby) - #13 per-game in-memory cache: instant render on re-entry + background refresh - e2e: openGame waits for the slide transition to settle
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@@ -10,6 +10,10 @@ async function openGame(page: Page): Promise<void> {
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await page.getByRole('button', { name: /guest/i }).click();
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await page.getByRole('button', { name: /Ann/ }).click(); // the seeded active game vs Ann
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await expect(page.locator('[data-cell]').first()).toBeVisible();
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// Wait for the screen-slide transition to settle so only the game pane remains;
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// until it does, the leaving lobby pane's header (its menu button) is also in the
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// DOM, which would make shared locators like .burger ambiguous.
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await expect(page.locator('.pane')).toHaveCount(1);
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}
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test('placing a tile and confirming via 🏁 commits the move', async ({ page }) => {
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