Merge pull request 'feat(ui): friends list as lobby-style rows with kebab + confirm modals' (#123) from feature/friends-list-kebab-confirm into development
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This commit was merged in pull request #123.
This commit is contained in:
2026-06-22 22:28:25 +00:00
6 changed files with 255 additions and 42 deletions
+3
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@@ -213,6 +213,9 @@ block **overrides but does not delete** an existing friendship (so you may block
they keep seeing you as one); active games are never interrupted — you can finish them, with
the blocked opponent's chat composer hidden (only the log remains). Blocking from a game card
mirrors the block in **Settings → Friends**; **unblock** and **unfriend** live there only.
On Settings → Friends each friend is a one-line row whose right-hand kebab (⋮) slides open
**block 🚫** and **remove ✖️** icon actions, and each action is gated by a confirmation
that names the friend (*Block this player?* / *Remove from friends?*).
Blocking an **auto-match opponent who is secretly a robot** behaves the same in that game
(struck name, hidden composer) and lists the blocked opponent under the name you saw, but is
recorded only against that game — the disguise holds, the shared robot is never globally
+3
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@@ -218,6 +218,9 @@ _Вход сейчас только через провайдера, поэто
заблокированного соперника «подвал» чата скрыт (остаётся только лог). Блокировка с карточки в
партии повторяет блокировку в **Настройках → Друзья**; **разблокировка** и **удаление из друзей**
есть только там.
В **Настройках → Друзья** каждый друг — однострочник, чей правый кебаб (⋮) выдвигает
иконки-действия **заблокировать 🚫** и **удалить ✖️**, и каждое действие подтверждается
диалогом с именем друга (*Заблокировать?* / *Удалить из друзей?*).
Блокировка **авто-матч соперника, который втайне робот**, в этой партии ведёт себя так же
(зачёркнутое имя, скрытый «подвал») и в списке заблокированных показывается под тем именем,
которое ты видел, но записывается только для этой партии — маскировка сохраняется, общий
+54
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@@ -44,6 +44,60 @@ test('friends: issue a code, accept an incoming request, redeem a code', async (
await expect(page.locator('.who', { hasText: 'Friend 111111' })).toBeVisible();
});
test('friends: the row kebab reveals block/remove and an outside tap closes it', async ({ page }) => {
await loginLobby(page);
await openFriends(page);
// A friend row slides open on its kebab (like the lobby), exposing two icon actions.
const kaya = page.locator('.rowwrap', { hasText: 'Kaya' });
await kaya.locator('.kebab').click();
await expect(kaya).toHaveClass(/revealed/);
await expect(kaya.locator('.acts').getByRole('button', { name: 'Block' })).toBeVisible();
await expect(kaya.locator('.acts').getByRole('button', { name: 'Remove' })).toBeVisible();
// A tap anywhere outside the action buttons collapses the row again.
await page.getByRole('heading', { name: 'Your friends' }).click();
await expect(kaya).not.toHaveClass(/revealed/);
});
test('friends: blocking from the list confirms (naming the friend) and moves them to Blocked', async ({ page }) => {
await loginLobby(page);
await openFriends(page);
const kaya = page.locator('.rowwrap', { hasText: 'Kaya' });
await kaya.locator('.kebab').click();
await kaya.locator('.acts').getByRole('button', { name: 'Block' }).click();
// The confirmation keeps a generic title and names the friend in the body.
const dialog = page.getByRole('dialog');
await expect(dialog.getByText('Block this player?')).toBeVisible();
await expect(dialog.locator('.confirm-name')).toHaveText('Kaya');
await dialog.getByRole('button', { name: 'Block' }).click();
// The block applied: Kaya leaves the friends list and shows under Blocked players.
await expect(page.getByText('No friends yet.')).toBeVisible();
const blocked = page.locator('.rowwrap', { hasText: 'Kaya' });
await expect(blocked.getByRole('button', { name: 'Unblock' })).toBeVisible();
});
test('friends: removing from the list confirms (naming the friend) and drops them', async ({ page }) => {
await loginLobby(page);
await openFriends(page);
const kaya = page.locator('.rowwrap', { hasText: 'Kaya' });
await kaya.locator('.kebab').click();
await kaya.locator('.acts').getByRole('button', { name: 'Remove' }).click();
const dialog = page.getByRole('dialog');
await expect(dialog.getByText('Remove from friends?')).toBeVisible();
await expect(dialog.locator('.confirm-name')).toHaveText('Kaya');
await dialog.getByRole('button', { name: 'Remove' }).click();
// Unfriending just drops the friendship — Kaya is gone and not blocked.
await expect(page.getByText('No friends yet.')).toBeVisible();
await expect(page.locator('.rowwrap', { hasText: 'Kaya' })).toHaveCount(0);
});
test('invitations: the lobby shows an invitation and accepting clears it', async ({ page }) => {
await loginLobby(page);
await expect(page.getByText('Invitations')).toBeVisible();
+3
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@@ -227,6 +227,9 @@ export const en = {
'friends.decline': 'Decline',
'friends.unfriend': 'Remove',
'friends.block': 'Block',
'friends.actions': 'Actions',
'friends.blockConfirm': 'Block this player?',
'friends.unfriendConfirm': 'Remove from friends?',
'friends.add': 'Add a friend',
'friends.addFromGame': 'Add to friends',
'friends.blockFromGame': 'Block player',
+3
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@@ -228,6 +228,9 @@ export const ru: Record<MessageKey, string> = {
'friends.decline': 'Отклонить',
'friends.unfriend': 'Удалить',
'friends.block': 'Заблокировать',
'friends.actions': 'Действия',
'friends.blockConfirm': 'Заблокировать?',
'friends.unfriendConfirm': 'Удалить из друзей?',
'friends.add': 'Добавить друга',
'friends.addFromGame': 'В друзья',
'friends.blockFromGame': 'Заблокировать',
+189 -42
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@@ -1,5 +1,6 @@
<script lang="ts">
import { onMount } from 'svelte';
import Modal from '../components/Modal.svelte';
import { app, handleError, refreshNotifications, showToast } from '../lib/app.svelte';
import { connection } from '../lib/connection.svelte';
import { gateway } from '../lib/gateway';
@@ -16,6 +17,11 @@
let robotBlocks = $state<RobotBlockEntry[]>([]);
let code = $state<FriendCode | null>(null);
let redeemInput = $state('');
// The friend row whose kebab actions are slid open, like the lobby list.
let revealedId = $state<string | null>(null);
// Pending confirmation targets: the friend account awaiting a block / unfriend confirm.
let blockTarget = $state<AccountRef | null>(null);
let unfriendTarget = $state<AccountRef | null>(null);
async function load() {
try {
@@ -52,6 +58,41 @@
const blockUser = (id: string) => act(() => gateway.block(id));
const unblock = (id: string) => act(() => gateway.unblock(id));
// toggleReveal slides one friend row open (closing any other), exposing its
// block / unfriend icon actions; tapping the same kebab again closes it.
function toggleReveal(id: string): void {
revealedId = revealedId === id ? null : id;
}
// confirmBlock / confirmUnfriend run the pending action once its modal is
// accepted, then clear the target and the revealed row.
function confirmBlock(): void {
const target = blockTarget;
blockTarget = null;
revealedId = null;
if (target) void blockUser(target.accountId);
}
function confirmUnfriend(): void {
const target = unfriendTarget;
unfriendTarget = null;
revealedId = null;
if (target) void remove(target.accountId);
}
// While a friend row is slid open, a tap anywhere outside its action buttons
// closes it again. Taps on a kebab are skipped so its own toggle stays in charge.
$effect(() => {
if (revealedId === null) return;
function onDown(e: PointerEvent) {
const el = e.target as Element | null;
if (el?.closest('.acts') || el?.closest('.kebab')) return;
revealedId = null;
}
window.addEventListener('pointerdown', onDown, true);
return () => window.removeEventListener('pointerdown', onDown, true);
});
async function getCode() {
try {
code = await gateway.friendCodeIssue();
@@ -152,30 +193,39 @@
{#if incoming.length}
<section>
<h3>{t('friends.incoming')}</h3>
{#each incoming as r (r.accountId)}
<div class="item">
<span class="who">{r.displayName}</span>
<span class="acts">
<button class="btn" onclick={() => respond(r.accountId, true)} disabled={!connection.online}>{t('friends.accept')}</button>
<button class="ghost" onclick={() => respond(r.accountId, false)} disabled={!connection.online}>{t('friends.decline')}</button>
</span>
</div>
{/each}
<div class="list">
{#each incoming as r (r.accountId)}
<div class="rowwrap">
<div class="row">
<span class="who">{r.displayName}</span>
<span class="btns">
<button class="btn" onclick={() => respond(r.accountId, true)} disabled={!connection.online}>{t('friends.accept')}</button>
<button class="ghost" onclick={() => respond(r.accountId, false)} disabled={!connection.online}>{t('friends.decline')}</button>
</span>
</div>
</div>
{/each}
</div>
</section>
{/if}
<section>
<h3>{t('friends.yours')}</h3>
{#if friends.length}
{#each friends as f (f.accountId)}
<div class="item">
<span class="who">{f.displayName}</span>
<span class="acts">
<button class="ghost" onclick={() => remove(f.accountId)} disabled={!connection.online}>{t('friends.unfriend')}</button>
<button class="ghost danger" onclick={() => blockUser(f.accountId)} disabled={!connection.online}>{t('friends.block')}</button>
</span>
</div>
{/each}
<div class="list">
{#each friends as f (f.accountId)}
<div class="rowwrap" class:revealed={revealedId === f.accountId}>
<div class="acts">
<button class="iconbtn" onclick={() => (blockTarget = f)} disabled={!connection.online} aria-label={t('friends.block')}>🚫</button>
<button class="iconbtn" onclick={() => (unfriendTarget = f)} disabled={!connection.online} aria-label={t('friends.unfriend')}>✖️</button>
</div>
<div class="row">
<span class="who">{f.displayName}</span>
<button class="kebab" onclick={() => toggleReveal(f.accountId)} aria-label={t('friends.actions')}></button>
</div>
</div>
{/each}
</div>
{:else}
<p class="muted">{t('friends.none')}</p>
{/if}
@@ -184,20 +234,49 @@
{#if blocked.length || robotBlocks.length}
<section>
<h3>{t('friends.blockedList')}</h3>
{#each blocked as b (b.accountId)}
<div class="item">
<span class="who">{b.displayName}</span>
<button class="ghost" onclick={() => unblock(b.accountId)} disabled={!connection.online}>{t('friends.unblock')}</button>
</div>
{/each}
{#each robotBlocks as r (r.id)}
<div class="item">
<span class="who">{r.displayName}</span>
<button class="ghost" onclick={() => unblock(r.id)} disabled={!connection.online}>{t('friends.unblock')}</button>
</div>
{/each}
<div class="list">
{#each blocked as b (b.accountId)}
<div class="rowwrap">
<div class="row">
<span class="who">{b.displayName}</span>
<span class="btns">
<button class="ghost" onclick={() => unblock(b.accountId)} disabled={!connection.online}>{t('friends.unblock')}</button>
</span>
</div>
</div>
{/each}
{#each robotBlocks as r (r.id)}
<div class="rowwrap">
<div class="row">
<span class="who">{r.displayName}</span>
<span class="btns">
<button class="ghost" onclick={() => unblock(r.id)} disabled={!connection.online}>{t('friends.unblock')}</button>
</span>
</div>
</div>
{/each}
</div>
</section>
{/if}
{#if blockTarget}
<Modal title={t('friends.blockConfirm')} onclose={() => (blockTarget = null)}>
<p class="confirm-name">{blockTarget.displayName}</p>
<div class="confirm-row">
<button class="cancel" onclick={() => (blockTarget = null)}>{t('common.cancel')}</button>
<button class="danger" onclick={confirmBlock} disabled={!connection.online}>{t('friends.block')}</button>
</div>
</Modal>
{/if}
{#if unfriendTarget}
<Modal title={t('friends.unfriendConfirm')} onclose={() => (unfriendTarget = null)}>
<p class="confirm-name">{unfriendTarget.displayName}</p>
<div class="confirm-row">
<button class="cancel" onclick={() => (unfriendTarget = null)}>{t('common.cancel')}</button>
<button class="danger" onclick={confirmUnfriend} disabled={!connection.online}>{t('friends.unfriend')}</button>
</div>
</Modal>
{/if}
{/if}
</div>
@@ -279,28 +358,76 @@
padding: 4px 0;
text-align: left;
}
.item {
.list {
display: flex;
flex-direction: column;
}
/* One-line rows split by hairlines, mirroring the lobby list. */
.rowwrap {
position: relative;
overflow: hidden;
}
.rowwrap + .rowwrap {
border-top: 1px solid var(--border);
}
/* Block / unfriend icon actions sit behind the friend row, exposed when it slides left. */
.acts {
position: absolute;
inset: 0 0 0 auto;
display: flex;
align-items: stretch;
}
.iconbtn {
flex: 0 0 auto;
width: 48px;
border: none;
background: var(--bg-elev);
color: var(--text);
font-size: 1.1rem;
display: flex;
align-items: center;
justify-content: center;
}
.iconbtn + .iconbtn {
border-left: 1px solid var(--border); /* the vertical divider between 🚫 and ✖️ */
}
.row {
position: relative;
display: flex;
align-items: center;
justify-content: space-between;
gap: 10px;
padding: 10px 12px;
border: 1px solid var(--border);
background: var(--surface);
border-radius: var(--radius-sm);
margin-bottom: 8px;
background: var(--bg);
transform: translateX(0);
transition: transform 0.18s ease;
}
.rowwrap.revealed .row {
transform: translateX(-96px); /* 2 × 48px icon buttons */
}
.kebab {
flex: 0 0 auto;
width: 30px;
padding: 6px 0;
border: none;
background: none;
color: var(--text-muted);
font-size: 1.4rem;
line-height: 1;
}
.btns {
display: flex;
gap: 8px;
flex: 0 0 auto;
}
.who {
flex: 1;
min-width: 0;
font-weight: 600;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.acts {
display: flex;
gap: 8px;
flex: 0 0 auto;
}
.btn {
padding: 8px 12px;
border: 1px solid var(--accent);
@@ -315,7 +442,27 @@
color: var(--text);
border-radius: var(--radius-sm);
}
.ghost.danger {
color: var(--danger, #c0392b);
.confirm-name {
margin: 0 0 12px;
font-weight: 600;
overflow-wrap: anywhere; /* a long display name wraps instead of stretching the sheet */
}
.confirm-row {
display: flex;
gap: 8px;
}
.confirm-row button {
flex: 1;
padding: 11px;
border-radius: var(--radius-sm);
border: 1px solid var(--border);
background: var(--surface);
color: var(--text);
font-weight: 600;
}
.confirm-row .danger {
background: var(--danger);
color: #fff;
border-color: var(--danger);
}
</style>