feat(robot): per-game display names from a wide name corpus
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Decouple the displayed opponent name from the small pool of durable robot accounts: the disguised auto-match robot now gets a freshly composed name each game, stamped on a new game_players.display_name seat snapshot. The snapshot also captures humans' names, freezing what an opponent sees for the life of a game (a later rename no longer rewrites past games); readers fall back to the account's current name for pre-migration rows. Names come from a wide composed corpus (internal/robot/namevariety.go): Western locales (EN/DE/ES/IT/FR/PT), native Japanese/Chinese names, a gender-agreed Russian pool, and human-style handles. Routing keeps Pick's spirit -- a Russian game draws Cyrillic + <=20% Latin and never a CJK script; an English game the full corpus -- via robot.PickNamed. Loosen account.ValidateDisplayName (and the UI mirror) to admit a trailing run of up to five digits, so "Player2007"-style handles are valid for humans too and the disguised robot stays indistinguishable. Migration 00007 adds game_players.display_name (additive, NOT NULL DEFAULT ''); jet regenerated. Docs (ARCHITECTURE 7, FUNCTIONAL + _ru, PLAN, README) updated.
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@@ -16,7 +16,16 @@ describe('validDisplayName', () => {
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['Name.', true],
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['Name..', false],
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['Name_', false],
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['Name2', false],
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['Name2', true], // a trailing digit is allowed
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['Аня2007', true], // a trailing year
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['Player12345', true], // 5 trailing digits — the max
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['Player123456', false], // 6 trailing digits — over the limit
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['Dark2Wolf', false], // a digit in the middle
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['12345', false], // must start with a letter
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['Name2.', false], // digits and a trailing dot cannot combine
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['Anna B.2', false], // a trailing dot and digits cannot combine
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['Night.Fox2007', true], // one "." special; digits do not count
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['a.a.a.a.a.a2007', true], // 5 dots + a digit run still passes
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['', false],
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['a'.repeat(33), false],
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['a.a.a.a.a.a', true], // 5 dots — at the special-char limit
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