feat(robot): per-game display names from a wide name corpus
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Decouple the displayed opponent name from the small pool of durable robot accounts: the disguised auto-match robot now gets a freshly composed name each game, stamped on a new game_players.display_name seat snapshot. The snapshot also captures humans' names, freezing what an opponent sees for the life of a game (a later rename no longer rewrites past games); readers fall back to the account's current name for pre-migration rows. Names come from a wide composed corpus (internal/robot/namevariety.go): Western locales (EN/DE/ES/IT/FR/PT), native Japanese/Chinese names, a gender-agreed Russian pool, and human-style handles. Routing keeps Pick's spirit -- a Russian game draws Cyrillic + <=20% Latin and never a CJK script; an English game the full corpus -- via robot.PickNamed. Loosen account.ValidateDisplayName (and the UI mirror) to admit a trailing run of up to five digits, so "Player2007"-style handles are valid for humans too and the disguised robot stays indistinguishable. Migration 00007 adds game_players.display_name (additive, NOT NULL DEFAULT ''); jet regenerated. Docs (ARCHITECTURE 7, FUNCTIONAL + _ru, PLAN, README) updated.
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@@ -392,13 +392,25 @@ replay. A pool of durable accounts — each a `kind='robot'` identity (§4), key
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`robot-<lang>-<index>` and provisioned at startup with **chat blocked but friend
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requests open** — a request to a robot is accepted as pending and expires unanswered
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(the robot never responds), mirroring a human who ignores it; the chat
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block backs the human-like names (there is no DM surface; chat is per-game). Names are
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**composed per language** from a first-name pool (32 full + 32 colloquial forms) and
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a surname pool (gender-agreed for Russian) in one of three forms (first only /
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first + surname initial / first + full surname), deterministically per pool slot so
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they stay stable across restarts. Substitution is **variant-aware**: a Russian game
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(Russian Scrabble or Эрудит) draws a Russian-named robot with at most ~20% Latin, an
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English game the Latin pool.
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block backs the human-like names (there is no DM surface; chat is per-game).
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**Per-game names.** A seated player's display name is **snapshotted on the seat**
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(`game_players.display_name`) when the seat is taken — a human's then-current name, or a
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disguised robot's freshly composed name — so the name an opponent sees is frozen for the life
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of the game (a later rename never rewrites past games) and a small pool of accounts presents
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as an ever-changing crowd. A reader falls back to the account's current name when a seat
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carries no snapshot (a pre-migration row). Each durable robot account still seeds a stable
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fallback name (32 composed per language), but the disguised reaper stamps a **fresh per-game
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name** drawn from a wide composed corpus: Western first/surname pools per locale (English,
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German, Spanish, Italian, French, Portuguese) in one of three forms (first only / first +
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surname initial / first + full surname), native Japanese/Chinese names, a gender-agreed
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Russian pool, and human-style handles (a stem, an optional `.`/`_`, an optional trailing
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number). Selection is **variant-aware**: a Russian game (Russian Scrabble or Эрудит) draws a
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Cyrillic name or handle with at most ~20% Latin analogue and **never a CJK script**; an
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English game draws the full international corpus. Every composed name stays within the
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editable display-name format (`account.ValidateDisplayName`) — which now admits a **trailing
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run of up to five digits** (so "Player2007"-style handles are valid for humans too) — so the
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disguised robot stays indistinguishable from a person.
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- **Balance**: at game start it decides once whether to play to win, with
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`P(play-to-win) ≈ 0.40` (so the human wins ≈ 60%), derived from the seed.
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+7
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@@ -146,8 +146,10 @@ yet holds to the plan once the bag empties, and plays at a human pace — short
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times for most moves, the occasional long one, and a night-time pause that tracks the
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player's own day. It answers a nudge
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within a few minutes and nudges back when the player has been away a long time. It
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carries a human-like, language-appropriate name (a Russian game draws mostly Russian
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names); it does not chat, and **silently ignores friend requests** — a request to a
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carries a human-like, language-appropriate name — a fresh one each game, drawn from a wide
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international pool of real names and handles, so the arena feels populated by many different
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players (a Russian game shows mostly Russian names, never East-Asian scripts; an international
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game the full mix); it does not chat, and **silently ignores friend requests** — a request to a
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robot stays pending and expires, exactly like a human who never responds.
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The same robot also backs the **honest-AI quick game** the player chooses directly (above). There
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@@ -182,8 +184,9 @@ message raises an **unread badge** on the game's score bar and the 💬 until th
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### Profile & settings
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Edit the display name (letters joined by a single space / "." / "_" separator, with an
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optional trailing ".", up to 32 characters and at most 5 special characters — the "." / "_"
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punctuation, spaces aside), the timezone (chosen as a UTC offset), the
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optional trailing "." or a trailing run of up to five digits, up to 32 characters and at most
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5 special characters — the "." / "_" punctuation, spaces and digits aside), the timezone
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(chosen as a UTC offset), the
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daily away window (on a 10-minute grid, at most 12 hours, wrapping midnight) and the
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block toggles. The profile form is edited inline (no separate edit mode). Linking
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an email or Telegram and merging accounts are covered under "Accounts, linking &
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@@ -151,7 +151,9 @@ nudge) приходят от бота **этой партии** — по язы
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человеческим темпом — чаще короткие раздумья, изредка долгие, и ночная пауза,
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подстроенная под день игрока. На nudge отвечает за несколько минут и
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сам шлёт nudge, когда игрок надолго пропал. Носит человекоподобное имя, подходящее
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языку партии (в русской партии — в основном русские имена); не общается в чате и
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языку партии — каждую партию новое, из широкого международного пула реальных имён и
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никнеймов, так что арена кажется полной разных игроков (в русской партии — в основном
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русские имена, без восточноазиатских письменностей; в международной — весь спектр); не общается в чате и
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**молча игнорирует заявки в друзья** — заявка роботу остаётся в ожидании и истекает,
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ровно как у человека, который не отвечает.
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@@ -186,8 +188,8 @@ push доставляется через платформу.
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### Профиль и настройки
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Редактирование отображаемого имени (буквы, разделённые одиночным пробелом / «.» /
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«_», с необязательной завершающей «.», до 32 символов и не более 5 спецсимволов —
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пунктуации «.» / «_», пробелы не в счёт), таймзоны (выбор смещения от
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«_», с необязательной завершающей «.» или хвостом до пяти цифр, до 32 символов и не
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более 5 спецсимволов — пунктуации «.» / «_», пробелы и цифры не в счёт), таймзоны (выбор смещения от
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UTC), суточного окна отсутствия (away; сетка по 10 минут, не более 12 часов, с
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переходом через полночь) и переключателей блокировок. Форма профиля редактируется
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сразу (без отдельного режима редактирования). Привязка email и Telegram, а также
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