feat(robot): per-game display names from a wide name corpus
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 15s
CI / ui (pull_request) Successful in 48s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m10s

Decouple the displayed opponent name from the small pool of durable robot
accounts: the disguised auto-match robot now gets a freshly composed name each
game, stamped on a new game_players.display_name seat snapshot. The snapshot
also captures humans' names, freezing what an opponent sees for the life of a
game (a later rename no longer rewrites past games); readers fall back to the
account's current name for pre-migration rows.

Names come from a wide composed corpus (internal/robot/namevariety.go): Western
locales (EN/DE/ES/IT/FR/PT), native Japanese/Chinese names, a gender-agreed
Russian pool, and human-style handles. Routing keeps Pick's spirit -- a Russian
game draws Cyrillic + <=20% Latin and never a CJK script; an English game the
full corpus -- via robot.PickNamed.

Loosen account.ValidateDisplayName (and the UI mirror) to admit a trailing run
of up to five digits, so "Player2007"-style handles are valid for humans too
and the disguised robot stays indistinguishable.

Migration 00007 adds game_players.display_name (additive, NOT NULL DEFAULT '');
jet regenerated. Docs (ARCHITECTURE 7, FUNCTIONAL + _ru, PLAN, README) updated.
This commit is contained in:
Ilia Denisov
2026-06-16 12:28:04 +02:00
parent ac1c89c0ee
commit 183e08ec80
24 changed files with 811 additions and 123 deletions
+15
View File
@@ -175,6 +175,21 @@ func (s *Service) Pick(variant engine.Variant) (uuid.UUID, error) {
return primary[rand.IntN(len(primary))], nil
}
// PickNamed selects a robot account like Pick and, alongside it, composes a fresh,
// variant-appropriate per-game display name (composeRandomName) for the matchmaker to
// stamp on the robot's seat. Unlike the account's seeded fallback name, this name is
// generated anew for every match, so the small pool of durable accounts presents as an
// ever-changing crowd of opponents; it stays within account.ValidateDisplayName's
// format so a disguised robot remains indistinguishable from a human
// (docs/ARCHITECTURE.md §7).
func (s *Service) PickNamed(variant engine.Variant) (uuid.UUID, string, error) {
id, err := s.Pick(variant)
if err != nil {
return uuid.Nil, "", err
}
return id, composeRandomName(variant), nil
}
// poolIDs returns a snapshot of the whole pool (both languages) for the driver scan,
// which is variant-agnostic — it acts on every robot's active games.
func (s *Service) poolIDs() []uuid.UUID {