feat(robot): per-game display names from a wide name corpus
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Decouple the displayed opponent name from the small pool of durable robot accounts: the disguised auto-match robot now gets a freshly composed name each game, stamped on a new game_players.display_name seat snapshot. The snapshot also captures humans' names, freezing what an opponent sees for the life of a game (a later rename no longer rewrites past games); readers fall back to the account's current name for pre-migration rows. Names come from a wide composed corpus (internal/robot/namevariety.go): Western locales (EN/DE/ES/IT/FR/PT), native Japanese/Chinese names, a gender-agreed Russian pool, and human-style handles. Routing keeps Pick's spirit -- a Russian game draws Cyrillic + <=20% Latin and never a CJK script; an English game the full corpus -- via robot.PickNamed. Loosen account.ValidateDisplayName (and the UI mirror) to admit a trailing run of up to five digits, so "Player2007"-style handles are valid for humans too and the disguised robot stays indistinguishable. Migration 00007 adds game_players.display_name (additive, NOT NULL DEFAULT ''); jet regenerated. Docs (ARCHITECTURE 7, FUNCTIONAL + _ru, PLAN, README) updated.
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@@ -175,6 +175,21 @@ func (s *Service) Pick(variant engine.Variant) (uuid.UUID, error) {
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return primary[rand.IntN(len(primary))], nil
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}
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// PickNamed selects a robot account like Pick and, alongside it, composes a fresh,
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// variant-appropriate per-game display name (composeRandomName) for the matchmaker to
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// stamp on the robot's seat. Unlike the account's seeded fallback name, this name is
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// generated anew for every match, so the small pool of durable accounts presents as an
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// ever-changing crowd of opponents; it stays within account.ValidateDisplayName's
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// format so a disguised robot remains indistinguishable from a human
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// (docs/ARCHITECTURE.md §7).
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func (s *Service) PickNamed(variant engine.Variant) (uuid.UUID, string, error) {
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id, err := s.Pick(variant)
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if err != nil {
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return uuid.Nil, "", err
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}
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return id, composeRandomName(variant), nil
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}
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// poolIDs returns a snapshot of the whole pool (both languages) for the driver scan,
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// which is variant-agnostic — it acts on every robot's active games.
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func (s *Service) poolIDs() []uuid.UUID {
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