feat(robot): per-game display names from a wide name corpus
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Decouple the displayed opponent name from the small pool of durable robot
accounts: the disguised auto-match robot now gets a freshly composed name each
game, stamped on a new game_players.display_name seat snapshot. The snapshot
also captures humans' names, freezing what an opponent sees for the life of a
game (a later rename no longer rewrites past games); readers fall back to the
account's current name for pre-migration rows.

Names come from a wide composed corpus (internal/robot/namevariety.go): Western
locales (EN/DE/ES/IT/FR/PT), native Japanese/Chinese names, a gender-agreed
Russian pool, and human-style handles. Routing keeps Pick's spirit -- a Russian
game draws Cyrillic + <=20% Latin and never a CJK script; an English game the
full corpus -- via robot.PickNamed.

Loosen account.ValidateDisplayName (and the UI mirror) to admit a trailing run
of up to five digits, so "Player2007"-style handles are valid for humans too
and the disguised robot stays indistinguishable.

Migration 00007 adds game_players.display_name (additive, NOT NULL DEFAULT '');
jet regenerated. Docs (ARCHITECTURE 7, FUNCTIONAL + _ru, PLAN, README) updated.
This commit is contained in:
Ilia Denisov
2026-06-16 12:28:04 +02:00
parent ac1c89c0ee
commit 183e08ec80
24 changed files with 811 additions and 123 deletions
@@ -0,0 +1,16 @@
-- +goose Up
-- A per-seat snapshot of the player's display name, captured when the seat is taken:
-- the human's then-current display name, or a disguised robot's freshly composed
-- per-game name. Storing the name on the seat (rather than always reading the account)
-- freezes what the opponent sees for the life of the game — a later rename no longer
-- rewrites past games — and lets the small robot pool present an ever-changing crowd of
-- differently named opponents. An empty value means "no snapshot": the reader falls back
-- to the account's current display name (legacy rows / pre-migration games). See
-- docs/ARCHITECTURE.md §7.
SET search_path = backend, pg_catalog;
ALTER TABLE game_players ADD COLUMN display_name text NOT NULL DEFAULT '';
-- +goose Down
SET search_path = backend, pg_catalog;
ALTER TABLE game_players DROP COLUMN display_name;