feat(robot): per-game display names from a wide name corpus
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 15s
CI / ui (pull_request) Successful in 48s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m10s
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 15s
CI / ui (pull_request) Successful in 48s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m10s
Decouple the displayed opponent name from the small pool of durable robot accounts: the disguised auto-match robot now gets a freshly composed name each game, stamped on a new game_players.display_name seat snapshot. The snapshot also captures humans' names, freezing what an opponent sees for the life of a game (a later rename no longer rewrites past games); readers fall back to the account's current name for pre-migration rows. Names come from a wide composed corpus (internal/robot/namevariety.go): Western locales (EN/DE/ES/IT/FR/PT), native Japanese/Chinese names, a gender-agreed Russian pool, and human-style handles. Routing keeps Pick's spirit -- a Russian game draws Cyrillic + <=20% Latin and never a CJK script; an English game the full corpus -- via robot.PickNamed. Loosen account.ValidateDisplayName (and the UI mirror) to admit a trailing run of up to five digits, so "Player2007"-style handles are valid for humans too and the disguised robot stays indistinguishable. Migration 00007 adds game_players.display_name (additive, NOT NULL DEFAULT ''); jet regenerated. Docs (ARCHITECTURE 7, FUNCTIONAL + _ru, PLAN, README) updated.
This commit is contained in:
@@ -45,7 +45,7 @@ func (s *stubMatcher) OpenOrJoin(_ context.Context, _ uuid.UUID, _ game.CreatePa
|
||||
return s.openGame, s.openJoined, s.openErr
|
||||
}
|
||||
|
||||
func (s *stubMatcher) AttachRobot(_ context.Context, gameID, _ uuid.UUID) (game.Game, bool, error) {
|
||||
func (s *stubMatcher) AttachRobot(_ context.Context, gameID, _ uuid.UUID, _ string) (game.Game, bool, error) {
|
||||
if s.attachErr != nil {
|
||||
return game.Game{}, false, s.attachErr
|
||||
}
|
||||
@@ -85,6 +85,11 @@ func (f *fakeRobots) Pick(variant engine.Variant) (uuid.UUID, error) {
|
||||
return f.id, nil
|
||||
}
|
||||
|
||||
func (f *fakeRobots) PickNamed(variant engine.Variant) (uuid.UUID, string, error) {
|
||||
id, err := f.Pick(variant)
|
||||
return id, "Robot", err
|
||||
}
|
||||
|
||||
// capturePub records every published intent.
|
||||
type capturePub struct{ intents []notify.Intent }
|
||||
|
||||
|
||||
Reference in New Issue
Block a user