feat(offline): wire the local game source into the game screen (Phase B3.2)
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The game screen now drives a local vs_ai game through the offline engine, dispatched by game id — completing the playable local game (on top of the source, #193). Online play is unchanged. - gamesource.ts: gameSource(id) returns the local source for a `local:` id, else the gateway (the same game-loop interface). The offline engine stays OUT of the app entry bundle — it is dynamically imported on first use (a separate chunk), so online-only users never pay for it (the app entry stays within its size budget). - localgame/id.ts: the tiny id helper (no engine imports) the dispatcher branches on. - Game.svelte: the game-loop calls (state/history/submit/pass/exchange/resign/hint/ evaluate/draft) go through gameSource(id) instead of the gateway directly; a local game's robot-reply events route through the same app event hub the network stream feeds, so the screen reacts to opponent_moved / game_over identically. Behaviour-preserving for network games (gameSource returns the gateway for them). Local verify green: check + test:unit + build + bundle-size gate + e2e (196 passed).
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@@ -13,6 +13,7 @@ import { serializeGame, replayGame, type LocalGameRecord, type Seat as LocalSeat
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import { getLocalGame, saveLocalGame } from './store';
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import { RULESETS } from './ruleset';
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import { getDawg } from '../dict';
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import { LOCAL_ID_PREFIX, isLocalGameId } from './id';
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import { decide } from '../robot/strategy';
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import { GatewayError, type PlacedTile } from '../client';
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import type {
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@@ -31,13 +32,7 @@ import type {
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} from '../model';
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import type { Move } from '../dict/validate';
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/** LOCAL_ID_PREFIX marks a game id as a local (offline) game, so the app dispatches it here. */
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export const LOCAL_ID_PREFIX = 'local:';
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/** isLocalGameId reports whether an id belongs to a local game. */
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export function isLocalGameId(id: string): boolean {
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return id.startsWith(LOCAL_ID_PREFIX);
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}
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export { LOCAL_ID_PREFIX, isLocalGameId };
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/** HINT_GATE_MS is the idle time since the robot's last move before an offline hint unlocks. */
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export const HINT_GATE_MS = 30 * 60 * 1000;
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