feat(ads): VK post-move interstitial + retire deprecated hint_balance/paid_account
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Interstitial video after a confirmed play or a hint, VK-only, offline banner-only. The gate is client-mirrored: the backend puts the config cooldowns (global 5m / vs_ai 30m / hint 1m) and a suppressed flag (the no-ads / no_banner gate, same as the banner) on Profile.ads via adsFor; the client self-gates on a per-kind last-shown time in localStorage, with the VITE_ADS_STUB contour "ad fired" toast. Never fires after a pass, exchange or resign. maybeShowInterstitial + vkShowInterstitial; the codec and gateway transcode carry the ads block. Also retires the deprecated accounts.hint_balance / paid_account domain usage (expand-contract, code only — the columns stay for a later DROP so image rollback stays DB-safe): drop the Account fields and their scan, the dead account.SpendHint, account.GrantHints and the admin grant-hints action; the in-game hint display now comes wholly from the payments hint benefit. Banner eligibility and account merge no longer read the legacy flags. Tests: ads.test.ts (the client-mirrored gate), the codec ads round-trip, the gateway ads transcode test, and a profile ads-config integration test (cooldowns + suppressed under no-ads / no_banner). Docs: PAYMENTS §10 (+ru) interstitial, the decision amends, backend README, the plan.
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@@ -15,6 +15,7 @@
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import { app, handleError, showToast, markChatRead, seedChatUnread } from '../lib/app.svelte';
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import { connection } from '../lib/connection.svelte';
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import { offlineMode } from '../lib/offline.svelte';
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import { maybeShowInterstitial } from '../lib/ads';
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import { GatewayError } from '../lib/client';
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import { t, type MessageKey } from '../lib/i18n/index.svelte';
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import type { EvalResult, MoveRecord, MoveResult, StateView, Tile } from '../lib/model';
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@@ -946,6 +947,12 @@
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if (view?.game.hotseat) await advanceHotseat();
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haptic('success');
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zoomed = false;
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// A confirmed move may trigger a post-move interstitial (VK, frequency-gated, client-mirrored).
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// Only submitPlay earns one — never a pass / exchange / resign. Fire-and-forget.
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void maybeShowInterstitial(app.profile?.ads, 'move', {
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vsAi: !!view?.game.vsAi,
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online: connection.online && !offlineMode.active,
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});
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} catch (e) {
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handleError(e);
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} finally {
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@@ -1007,6 +1014,11 @@
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}
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try {
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const h = await source.hint(id);
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// Applying a hint triggers its own post-move interstitial, independent of the move cooldown.
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void maybeShowInterstitial(app.profile?.ads, 'hint', {
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vsAi: !!view?.game.vsAi,
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online: connection.online && !offlineMode.active,
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});
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if (h.move.tiles.length && view) {
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placement = placementFromHint(h.move.tiles, view.rack);
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// Scroll the (zoomed) board to the hint's placement rather than the top-left:
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