feat(ads): VK post-move interstitial + retire deprecated hint_balance/paid_account
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Interstitial video after a confirmed play or a hint, VK-only, offline banner-only. The gate is client-mirrored: the backend puts the config cooldowns (global 5m / vs_ai 30m / hint 1m) and a suppressed flag (the no-ads / no_banner gate, same as the banner) on Profile.ads via adsFor; the client self-gates on a per-kind last-shown time in localStorage, with the VITE_ADS_STUB contour "ad fired" toast. Never fires after a pass, exchange or resign. maybeShowInterstitial + vkShowInterstitial; the codec and gateway transcode carry the ads block. Also retires the deprecated accounts.hint_balance / paid_account domain usage (expand-contract, code only — the columns stay for a later DROP so image rollback stays DB-safe): drop the Account fields and their scan, the dead account.SpendHint, account.GrantHints and the admin grant-hints action; the in-game hint display now comes wholly from the payments hint benefit. Banner eligibility and account merge no longer read the legacy flags. Tests: ads.test.ts (the client-mirrored gate), the codec ads round-trip, the gateway ads transcode test, and a profile ads-config integration test (cooldowns + suppressed under no-ads / no_banner). Docs: PAYMENTS §10 (+ru) interstitial, the decision amends, backend README, the plan.
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@@ -264,6 +264,18 @@ table Profile {
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// preload the right dictionary and pin a new local game without a separate request (added
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// trailing — backward-compatible).
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dict_versions:[DictVersion];
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// ads carries the post-move interstitial config (cooldowns + suppressed) for the client-mirrored
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// gate (added trailing — backward-compatible).
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ads:AdsInfo;
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}
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// AdsInfo is the post-move interstitial config: the client-mirrored cooldowns (seconds) and whether
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// ads are suppressed in the caller's context (a no-ads benefit here, or the no_banner role).
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table AdsInfo {
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cooldown_global_s:int;
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cooldown_vs_ai_s:int;
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cooldown_hint_s:int;
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suppressed:bool;
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}
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// BlockStatus reports the caller's current manual block. The UI fetches it after any operation
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