feat(ads): VK post-move interstitial + retire deprecated hint_balance/paid_account
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Interstitial video after a confirmed play or a hint, VK-only, offline banner-only. The gate is client-mirrored: the backend puts the config cooldowns (global 5m / vs_ai 30m / hint 1m) and a suppressed flag (the no-ads / no_banner gate, same as the banner) on Profile.ads via adsFor; the client self-gates on a per-kind last-shown time in localStorage, with the VITE_ADS_STUB contour "ad fired" toast. Never fires after a pass, exchange or resign. maybeShowInterstitial + vkShowInterstitial; the codec and gateway transcode carry the ads block. Also retires the deprecated accounts.hint_balance / paid_account domain usage (expand-contract, code only — the columns stay for a later DROP so image rollback stays DB-safe): drop the Account fields and their scan, the dead account.SpendHint, account.GrantHints and the admin grant-hints action; the in-game hint display now comes wholly from the payments hint benefit. Banner eligibility and account merge no longer read the legacy flags. Tests: ads.test.ts (the client-mirrored gate), the codec ads round-trip, the gateway ads transcode test, and a profile ads-config integration test (cooldowns + suppressed under no-ads / no_banner). Docs: PAYMENTS §10 (+ru) interstitial, the decision amends, backend README, the plan.
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@@ -385,6 +385,20 @@ type RewardOutcome struct {
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AlreadyCredited bool
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}
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// interstitialCooldowns reads the post-move interstitial-ad cooldowns (seconds): the global
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// per-user cooldown, the longer vs_ai one, and the independent hint-triggered one. The client mirrors
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// them and self-gates (E6/D30).
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func (s *Store) interstitialCooldowns(ctx context.Context) (global, vsAi, hint int, err error) {
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var cfg model.Config
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if e := postgres.SELECT(table.Config.CooldownGlobalSeconds, table.Config.CooldownVsAiSeconds, table.Config.CooldownHintSeconds).
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FROM(table.Config).
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LIMIT(1).
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QueryContext(ctx, s.db, &cfg); e != nil {
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return 0, 0, 0, fmt.Errorf("payments: read interstitial cooldowns: %w", e)
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}
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return int(cfg.CooldownGlobalSeconds), int(cfg.CooldownVsAiSeconds), int(cfg.CooldownHintSeconds), nil
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}
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// rewardConfig reads the rewarded payout (chips per view) and the per-day and per-hour caps. The
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// caps are both anti-abuse (bounding a forger's free chips) and an economic conversion lever (free
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// rewarded chips are limited so a player who wants more buys) — tuned in the admin.
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