feat(ads): VK post-move interstitial + retire deprecated hint_balance/paid_account
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Interstitial video after a confirmed play or a hint, VK-only, offline
banner-only. The gate is client-mirrored: the backend puts the config
cooldowns (global 5m / vs_ai 30m / hint 1m) and a suppressed flag (the
no-ads / no_banner gate, same as the banner) on Profile.ads via adsFor;
the client self-gates on a per-kind last-shown time in localStorage, with
the VITE_ADS_STUB contour "ad fired" toast. Never fires after a pass,
exchange or resign. maybeShowInterstitial + vkShowInterstitial; the codec
and gateway transcode carry the ads block.

Also retires the deprecated accounts.hint_balance / paid_account domain
usage (expand-contract, code only — the columns stay for a later DROP so
image rollback stays DB-safe): drop the Account fields and their scan, the
dead account.SpendHint, account.GrantHints and the admin grant-hints
action; the in-game hint display now comes wholly from the payments hint
benefit. Banner eligibility and account merge no longer read the legacy
flags.

Tests: ads.test.ts (the client-mirrored gate), the codec ads round-trip,
the gateway ads transcode test, and a profile ads-config integration test
(cooldowns + suppressed under no-ads / no_banner). Docs: PAYMENTS §10 (+ru)
interstitial, the decision amends, backend README, the plan.
This commit is contained in:
Ilia Denisov
2026-07-10 02:48:10 +02:00
parent e08d3301bd
commit 13be7c3d9a
33 changed files with 805 additions and 220 deletions
+9 -10
View File
@@ -1272,10 +1272,6 @@ func (svc *Service) GameState(ctx context.Context, gameID, accountID uuid.UUID)
if !ok {
return StateView{}, ErrNotAPlayer
}
acc, err := svc.accounts.GetByID(ctx, accountID)
if err != nil {
return StateView{}, err
}
unlock := svc.locks.lock(gameID)
defer unlock()
@@ -1290,12 +1286,15 @@ func (svc *Service) GameState(ctx context.Context, gameID, accountID uuid.UUID)
}
}
return StateView{
Game: pre,
Seat: seat,
Rack: g.Hand(seat),
BagLen: g.BagLen(),
HintsRemaining: hintsRemaining(pre.HintsPerPlayer, pre.Seats[seat].HintsUsed, acc.HintBalance),
WalletBalance: acc.HintBalance,
Game: pre,
Seat: seat,
Rack: g.Hand(seat),
BagLen: g.BagLen(),
// The hint wallet moved to payments (svc.hintWallet); the deprecated accounts.hint_balance
// is no longer read, so the wire wallet is 0 and HintsRemaining is the per-seat allowance.
// The client adds the profile's payments hint balance on top (lib/hints.hintsLeft).
HintsRemaining: hintsRemaining(pre.HintsPerPlayer, pre.Seats[seat].HintsUsed, 0),
WalletBalance: 0,
// vs_ai idle-hint gate (seconds left; 0 for a human game / first move / not your turn).
HintUnlockLeftSeconds: hintUnlockLeftSeconds(pre, seat, svc.clock()),
}, nil