feat(ads): VK post-move interstitial + retire deprecated hint_balance/paid_account
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Interstitial video after a confirmed play or a hint, VK-only, offline banner-only. The gate is client-mirrored: the backend puts the config cooldowns (global 5m / vs_ai 30m / hint 1m) and a suppressed flag (the no-ads / no_banner gate, same as the banner) on Profile.ads via adsFor; the client self-gates on a per-kind last-shown time in localStorage, with the VITE_ADS_STUB contour "ad fired" toast. Never fires after a pass, exchange or resign. maybeShowInterstitial + vkShowInterstitial; the codec and gateway transcode carry the ads block. Also retires the deprecated accounts.hint_balance / paid_account domain usage (expand-contract, code only — the columns stay for a later DROP so image rollback stays DB-safe): drop the Account fields and their scan, the dead account.SpendHint, account.GrantHints and the admin grant-hints action; the in-game hint display now comes wholly from the payments hint benefit. Banner eligibility and account merge no longer read the legacy flags. Tests: ads.test.ts (the client-mirrored gate), the codec ads round-trip, the gateway ads transcode test, and a profile ads-config integration test (cooldowns + suppressed under no-ads / no_banner). Docs: PAYMENTS §10 (+ru) interstitial, the decision amends, backend README, the plan.
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@@ -1272,10 +1272,6 @@ func (svc *Service) GameState(ctx context.Context, gameID, accountID uuid.UUID)
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if !ok {
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return StateView{}, ErrNotAPlayer
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}
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acc, err := svc.accounts.GetByID(ctx, accountID)
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if err != nil {
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return StateView{}, err
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}
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unlock := svc.locks.lock(gameID)
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defer unlock()
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@@ -1290,12 +1286,15 @@ func (svc *Service) GameState(ctx context.Context, gameID, accountID uuid.UUID)
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}
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}
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return StateView{
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Game: pre,
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Seat: seat,
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Rack: g.Hand(seat),
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BagLen: g.BagLen(),
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HintsRemaining: hintsRemaining(pre.HintsPerPlayer, pre.Seats[seat].HintsUsed, acc.HintBalance),
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WalletBalance: acc.HintBalance,
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Game: pre,
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Seat: seat,
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Rack: g.Hand(seat),
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BagLen: g.BagLen(),
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// The hint wallet moved to payments (svc.hintWallet); the deprecated accounts.hint_balance
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// is no longer read, so the wire wallet is 0 and HintsRemaining is the per-seat allowance.
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// The client adds the profile's payments hint balance on top (lib/hints.hintsLeft).
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HintsRemaining: hintsRemaining(pre.HintsPerPlayer, pre.Seats[seat].HintsUsed, 0),
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WalletBalance: 0,
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// vs_ai idle-hint gate (seconds left; 0 for a human game / first move / not your turn).
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HintUnlockLeftSeconds: hintUnlockLeftSeconds(pre, seat, svc.clock()),
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}, nil
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