feat(ads): VK post-move interstitial + retire deprecated hint_balance/paid_account
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Interstitial video after a confirmed play or a hint, VK-only, offline banner-only. The gate is client-mirrored: the backend puts the config cooldowns (global 5m / vs_ai 30m / hint 1m) and a suppressed flag (the no-ads / no_banner gate, same as the banner) on Profile.ads via adsFor; the client self-gates on a per-kind last-shown time in localStorage, with the VITE_ADS_STUB contour "ad fired" toast. Never fires after a pass, exchange or resign. maybeShowInterstitial + vkShowInterstitial; the codec and gateway transcode carry the ads block. Also retires the deprecated accounts.hint_balance / paid_account domain usage (expand-contract, code only — the columns stay for a later DROP so image rollback stays DB-safe): drop the Account fields and their scan, the dead account.SpendHint, account.GrantHints and the admin grant-hints action; the in-game hint display now comes wholly from the payments hint benefit. Banner eligibility and account merge no longer read the legacy flags. Tests: ads.test.ts (the client-mirrored gate), the codec ads round-trip, the gateway ads transcode test, and a profile ads-config integration test (cooldowns + suppressed under no-ads / no_banner). Docs: PAYMENTS §10 (+ru) interstitial, the decision amends, backend README, the plan.
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@@ -35,7 +35,7 @@ status — without re-deriving decisions.
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| E3 | Wallet UI | 1 | DONE |
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| E4 | Durability (PITR) | 2 | DONE |
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| E5 | Payment intake | 2 | DONE |
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| E6 | Ads | 2 | WIP |
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| E6 | Ads | 2 | DONE |
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| E7 | Admin & reports | 2 | TODO |
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| E8 | Guest limits | — | TODO |
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| E9 | Tournament fee | future | TODO |
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@@ -618,7 +618,7 @@ force-recreate when the Caddyfile changes.
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## E6 — Ads
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**Status:** WIP · **Release 2** · depends on: E2 (chips), E5 (rewarded credits via intake) ·
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**Status:** DONE · **Release 2** · depends on: E2 (chips), E5 (rewarded credits via intake) ·
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mechanics: PAYMENTS §10.
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**Delivery & baked decisions.** Shipped as a linear PR stack (owner's choice): **rewarded first**,
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@@ -640,8 +640,19 @@ VK returns **only `{result:true}`** (no token/signature) — client-attested is
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possible; the diagnostic is removed. The slice also **corrects the VK-iOS freeze to purchase-only**
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(rewarded on VK-iOS earns chips, which the old blanket "spend freeze" then blocked from spending —
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Apple forbids only *buying* in-app values, not spending or earning them; `vkFrozen()` now gates only
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`CreateOrder`, not `spendableSources`, so VK-wallet chips spend on VK-iOS). The legacy `paid_account`
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/ `hint_balance` drop (D31) and the **interstitial** are the next slice.
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`CreateOrder`, not `spendableSources`, so VK-wallet chips spend on VK-iOS). Delivered on
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`feature/ads-interstitial` (the **interstitial + D31** slice): the post-move fullscreen interstitial
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as a **client-mirrored** gate — the backend `adsFor` puts the config cooldowns + a `suppressed` flag
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(the no-ads / `no_banner` gate, same as the banner) on the profile (`Profile.ads`), and
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`ui/src/lib/ads.ts` `maybeShowInterstitial` self-gates on the last-shown time per kind in
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`localStorage`, showing a VK interstitial (`vkShowInterstitial`) after a **confirmed play or a hint
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only** (never a pass / exchange / resign), VK-only, offline banner-only, with the same `VITE_ADS_STUB`
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toast on the contour. The slice also lands **D31 step 1 (contract-code)**: the domain no longer reads
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or writes the deprecated `accounts.hint_balance` / `paid_account` columns — the `Account` fields, the
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dead `account.SpendHint`, `account.GrantHints` and the admin **grant-hints** action are removed, and
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the in-game hint display now comes wholly from the payments benefit (`HintsAvailable`). The **columns
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stay** (no migration → image rollback is DB-safe); a later contract-PR does the `DROP` once E6 is
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stable on prod.
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**Goal.** VK video ads: the post-move interstitial (frequency-gated) and the rewarded video
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(credits chips via server verify), plus extending the existing banner suppression to
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@@ -657,8 +668,9 @@ per-origin.
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- **Interstitial** (post-move fullscreen), configurable server values (from `payments`
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config): global per-user cooldown across all games (default 5 min); `vs_ai` 30 min; a hint
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application triggers a post-move interstitial independently with its own 1-min cooldown;
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offline banner-only; respect VK's own frequency caps. Cooldown state tracked server-side
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(per user) or client-mirrored from a server value — pick and document at implementation.
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offline banner-only; respect VK's own frequency caps. Cooldown state is **client-mirrored**
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(the chosen option): the server sends the cooldowns + `suppressed` on the profile and the
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client self-gates on a per-kind last-shown time in `localStorage` — no per-move round-trip.
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- **Banner suppression:** extend `ads.Eligible` (`backend/internal/ads/ads.go` :107) to gate
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on the **origin benefit applicable in the current context** (E2 interface) instead of the
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single legacy flag. No-ads suppresses banner + interstitial; rewarded never suppressed.
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