R6(c): drop dead opponent_moved scalars (seat/action/score/total)
These pre-R4 summary scalars on OpponentMovedEvent were redundant with the move/game delta and read by nobody — the UI codec and mock take only move/game/bag_len, and the gateway forwards the push payload verbatim. Removed from scrabble.fbs, the notify emit (notify/events.go) and the round-trip test; regenerated the FB Go + TS bindings. No prod data, so the wire-slot renumber is free and there is no DB change.
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@@ -31,77 +31,39 @@ gameId(optionalEncoding?:any):string|Uint8Array|null {
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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seat():number {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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action():string|null
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action(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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action(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 8);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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score():number {
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const offset = this.bb!.__offset(this.bb_pos, 10);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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total():number {
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const offset = this.bb!.__offset(this.bb_pos, 12);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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move(obj?:MoveRecord):MoveRecord|null {
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const offset = this.bb!.__offset(this.bb_pos, 14);
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? (obj || new MoveRecord()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
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}
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game(obj?:GameView):GameView|null {
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const offset = this.bb!.__offset(this.bb_pos, 16);
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const offset = this.bb!.__offset(this.bb_pos, 8);
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return offset ? (obj || new GameView()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
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}
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bagLen():number {
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const offset = this.bb!.__offset(this.bb_pos, 18);
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const offset = this.bb!.__offset(this.bb_pos, 10);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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static startOpponentMovedEvent(builder:flatbuffers.Builder) {
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builder.startObject(8);
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builder.startObject(4);
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}
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static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) {
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builder.addFieldOffset(0, gameIdOffset, 0);
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}
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static addSeat(builder:flatbuffers.Builder, seat:number) {
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builder.addFieldInt32(1, seat, 0);
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}
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static addAction(builder:flatbuffers.Builder, actionOffset:flatbuffers.Offset) {
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builder.addFieldOffset(2, actionOffset, 0);
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}
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static addScore(builder:flatbuffers.Builder, score:number) {
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builder.addFieldInt32(3, score, 0);
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}
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static addTotal(builder:flatbuffers.Builder, total:number) {
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builder.addFieldInt32(4, total, 0);
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}
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static addMove(builder:flatbuffers.Builder, moveOffset:flatbuffers.Offset) {
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builder.addFieldOffset(5, moveOffset, 0);
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builder.addFieldOffset(1, moveOffset, 0);
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}
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static addGame(builder:flatbuffers.Builder, gameOffset:flatbuffers.Offset) {
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builder.addFieldOffset(6, gameOffset, 0);
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builder.addFieldOffset(2, gameOffset, 0);
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}
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static addBagLen(builder:flatbuffers.Builder, bagLen:number) {
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builder.addFieldInt32(7, bagLen, 0);
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builder.addFieldInt32(3, bagLen, 0);
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}
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static endOpponentMovedEvent(builder:flatbuffers.Builder):flatbuffers.Offset {
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