R6(c): drop dead opponent_moved scalars (seat/action/score/total)
These pre-R4 summary scalars on OpponentMovedEvent were redundant with the move/game delta and read by nobody — the UI codec and mock take only move/game/bag_len, and the gateway forwards the push payload verbatim. Removed from scrabble.fbs, the notify emit (notify/events.go) and the round-trip test; regenerated the FB Go + TS bindings. No prod data, so the wire-slot renumber is free and there is no DB change.
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@@ -510,14 +510,9 @@ table GameOverEvent {
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// OpponentMovedEvent carries a move another seat just committed as a delta the client applies to
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// its cached game without a refetch: move is the decoded play/pass/exchange (the same record
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// game.history returns), game is the post-move summary (per-seat scores, to_move, move_count,
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// status) and bag_len is the bag size after the draw. The leading seat/action/score/total scalars
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// are the older summary, now redundant with move/game and kept only for wire back-compat.
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// status) and bag_len is the bag size after the draw.
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table OpponentMovedEvent {
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game_id:string;
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seat:int;
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action:string;
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score:int;
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total:int;
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move:MoveRecord;
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game:GameView;
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bag_len:int;
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@@ -49,52 +49,8 @@ func (rcv *OpponentMovedEvent) GameId() []byte {
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return nil
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}
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func (rcv *OpponentMovedEvent) Seat() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *OpponentMovedEvent) MutateSeat(n int32) bool {
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return rcv._tab.MutateInt32Slot(6, n)
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}
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func (rcv *OpponentMovedEvent) Action() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *OpponentMovedEvent) Score() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *OpponentMovedEvent) MutateScore(n int32) bool {
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return rcv._tab.MutateInt32Slot(10, n)
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}
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func (rcv *OpponentMovedEvent) Total() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *OpponentMovedEvent) MutateTotal(n int32) bool {
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return rcv._tab.MutateInt32Slot(12, n)
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}
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func (rcv *OpponentMovedEvent) Move(obj *MoveRecord) *MoveRecord {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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x := rcv._tab.Indirect(o + rcv._tab.Pos)
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if obj == nil {
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@@ -107,7 +63,7 @@ func (rcv *OpponentMovedEvent) Move(obj *MoveRecord) *MoveRecord {
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}
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func (rcv *OpponentMovedEvent) Game(obj *GameView) *GameView {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
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o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
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if o != 0 {
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x := rcv._tab.Indirect(o + rcv._tab.Pos)
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if obj == nil {
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@@ -120,7 +76,7 @@ func (rcv *OpponentMovedEvent) Game(obj *GameView) *GameView {
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}
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func (rcv *OpponentMovedEvent) BagLen() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
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o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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@@ -128,35 +84,23 @@ func (rcv *OpponentMovedEvent) BagLen() int32 {
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}
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func (rcv *OpponentMovedEvent) MutateBagLen(n int32) bool {
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return rcv._tab.MutateInt32Slot(18, n)
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return rcv._tab.MutateInt32Slot(10, n)
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}
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func OpponentMovedEventStart(builder *flatbuffers.Builder) {
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builder.StartObject(8)
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builder.StartObject(4)
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}
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func OpponentMovedEventAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
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}
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func OpponentMovedEventAddSeat(builder *flatbuffers.Builder, seat int32) {
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builder.PrependInt32Slot(1, seat, 0)
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}
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func OpponentMovedEventAddAction(builder *flatbuffers.Builder, action flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(action), 0)
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}
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func OpponentMovedEventAddScore(builder *flatbuffers.Builder, score int32) {
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builder.PrependInt32Slot(3, score, 0)
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}
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func OpponentMovedEventAddTotal(builder *flatbuffers.Builder, total int32) {
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builder.PrependInt32Slot(4, total, 0)
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}
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func OpponentMovedEventAddMove(builder *flatbuffers.Builder, move flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(move), 0)
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builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(move), 0)
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}
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func OpponentMovedEventAddGame(builder *flatbuffers.Builder, game flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(6, flatbuffers.UOffsetT(game), 0)
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builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(game), 0)
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}
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func OpponentMovedEventAddBagLen(builder *flatbuffers.Builder, bagLen int32) {
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builder.PrependInt32Slot(7, bagLen, 0)
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builder.PrependInt32Slot(3, bagLen, 0)
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}
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func OpponentMovedEventEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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