Stage 17 round 5 — backend/correctness bug fixes
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- Resign on the opponent's turn: engine ResignSeat(seat) resigns a specific seat (not just toMove); game.Resign bypasses the turn check and forfeits the actor's seat. - Quick-match cancel was a UI no-op (only stopped polling): add the full path (REST /lobby/cancel -> gateway lobby.cancel -> client) and clear the matchmaker's pending result on Cancel, so a cancelled search is dequeued (no 'already queued', no later robot-substituted game). NewGame dequeues on cancel and on abandon. - Lobby win/loss: result.ts ranked by score, so a 0-0 resignation read as a win. The winner now takes rank 1 and the viewer is placed from rank 2 — matching the game-detail screen. - Friend request to a robot: robots no longer block requests; the request stays pending and expires (friendRequestTTL), mirroring a human who ignores it. - Nudge cooldown: ErrNudgeTooSoon now maps to a distinct nudge_too_soon code with a correct message; the chat nudge button disables during the hourly cooldown; the nudge note reads 'Waiting for your move!' (button keeps the Nudge action label). Tests: engine/service off-turn resign, matchmaker cancel-clears-result, friend-to-robot inttest, result.ts 0-0 resignation, nudge_too_soon mapping.
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@@ -95,7 +95,8 @@ export const ru: Record<MessageKey, string> = {
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'chat.placeholder': 'Короткое сообщение…',
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'chat.send': 'Отправить',
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'chat.nudge': 'Поторопить',
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'chat.nudge': 'Жду вашего хода!',
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'chat.nudgeAction': 'Поторопить',
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'chat.empty': 'Сообщений пока нет.',
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'chat.nudged': '{name} торопит вас',
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@@ -156,6 +157,7 @@ export const ru: Record<MessageKey, string> = {
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'error.hint_unavailable': 'Подсказки недоступны.',
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'error.no_hint_available': 'Нет вариантов с вашим набором.',
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'error.chat_rejected': 'Сообщение отклонено (слишком длинное или содержит контакты).',
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'error.nudge_too_soon': 'Не стоит торопить соперника так часто.',
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'error.game_finished': 'Эта игра уже завершена.',
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'error.not_a_player': 'Вы не участник этой игры.',
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'error.already_queued': 'Вы уже в очереди.',
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