Stage 17 round 5 — backend/correctness bug fixes
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- Resign on the opponent's turn: engine ResignSeat(seat) resigns a specific seat
  (not just toMove); game.Resign bypasses the turn check and forfeits the actor's seat.
- Quick-match cancel was a UI no-op (only stopped polling): add the full path
  (REST /lobby/cancel -> gateway lobby.cancel -> client) and clear the matchmaker's
  pending result on Cancel, so a cancelled search is dequeued (no 'already queued', no
  later robot-substituted game). NewGame dequeues on cancel and on abandon.
- Lobby win/loss: result.ts ranked by score, so a 0-0 resignation read as a win.
  The winner now takes rank 1 and the viewer is placed from rank 2 — matching the
  game-detail screen.
- Friend request to a robot: robots no longer block requests; the request stays
  pending and expires (friendRequestTTL), mirroring a human who ignores it.
- Nudge cooldown: ErrNudgeTooSoon now maps to a distinct nudge_too_soon code with a
  correct message; the chat nudge button disables during the hourly cooldown; the
  nudge note reads 'Waiting for your move!' (button keeps the Nudge action label).
Tests: engine/service off-turn resign, matchmaker cancel-clears-result, friend-to-robot
inttest, result.ts 0-0 resignation, nudge_too_soon mapping.
This commit is contained in:
Ilia Denisov
2026-06-07 09:17:35 +02:00
parent 3856b34f8a
commit 10412fee8e
23 changed files with 301 additions and 29 deletions
+5
View File
@@ -255,6 +255,11 @@ func (c *Client) Poll(ctx context.Context, userID string) (MatchResp, error) {
return out, err
}
// Cancel removes the caller from the auto-match pool (idempotent; 204 No Content).
func (c *Client) Cancel(ctx context.Context, userID string) error {
return c.do(ctx, http.MethodPost, "/api/v1/user/lobby/cancel", userID, "", nil, nil)
}
// ChatPost stores a chat message, forwarding the client IP for moderation.
func (c *Client) ChatPost(ctx context.Context, userID, gameID, body, clientIP string) (ChatResp, error) {
var out ChatResp