Stage 17 round 5 — backend/correctness bug fixes
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- Resign on the opponent's turn: engine ResignSeat(seat) resigns a specific seat (not just toMove); game.Resign bypasses the turn check and forfeits the actor's seat. - Quick-match cancel was a UI no-op (only stopped polling): add the full path (REST /lobby/cancel -> gateway lobby.cancel -> client) and clear the matchmaker's pending result on Cancel, so a cancelled search is dequeued (no 'already queued', no later robot-substituted game). NewGame dequeues on cancel and on abandon. - Lobby win/loss: result.ts ranked by score, so a 0-0 resignation read as a win. The winner now takes rank 1 and the viewer is placed from rank 2 — matching the game-detail screen. - Friend request to a robot: robots no longer block requests; the request stays pending and expires (friendRequestTTL), mirroring a human who ignores it. - Nudge cooldown: ErrNudgeTooSoon now maps to a distinct nudge_too_soon code with a correct message; the chat nudge button disables during the hourly cooldown; the nudge note reads 'Waiting for your move!' (button keeps the Nudge action label). Tests: engine/service off-turn resign, matchmaker cancel-clears-result, friend-to-robot inttest, result.ts 0-0 resignation, nudge_too_soon mapping.
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@@ -142,11 +142,14 @@ func (m *Matchmaker) Poll(_ context.Context, accountID uuid.UUID) (EnqueueResult
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return EnqueueResult{}, nil
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}
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// Cancel removes accountID from whatever pool it waits in, reporting whether it
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// was queued.
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// Cancel removes accountID from whatever pool it waits in and drops any pending
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// matched result, reporting whether it was queued. Clearing the result closes the
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// race where the reaper substituted a robot just before the player cancelled: the
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// stale game must not later surface through Poll as a game the player did not want.
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func (m *Matchmaker) Cancel(_ context.Context, accountID uuid.UUID) bool {
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m.mu.Lock()
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defer m.mu.Unlock()
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delete(m.results, accountID)
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variant, ok := m.queued[accountID]
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if !ok {
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return false
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