Stage 17 round 5 — backend/correctness bug fixes
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- Resign on the opponent's turn: engine ResignSeat(seat) resigns a specific seat (not just toMove); game.Resign bypasses the turn check and forfeits the actor's seat. - Quick-match cancel was a UI no-op (only stopped polling): add the full path (REST /lobby/cancel -> gateway lobby.cancel -> client) and clear the matchmaker's pending result on Cancel, so a cancelled search is dequeued (no 'already queued', no later robot-substituted game). NewGame dequeues on cancel and on abandon. - Lobby win/loss: result.ts ranked by score, so a 0-0 resignation read as a win. The winner now takes rank 1 and the viewer is placed from rank 2 — matching the game-detail screen. - Friend request to a robot: robots no longer block requests; the request stays pending and expires (friendRequestTTL), mirroring a human who ignores it. - Nudge cooldown: ErrNudgeTooSoon now maps to a distinct nudge_too_soon code with a correct message; the chat nudge button disables during the hourly cooldown; the nudge note reads 'Waiting for your move!' (button keeps the Nudge action label). Tests: engine/service off-turn resign, matchmaker cancel-clears-result, friend-to-robot inttest, result.ts 0-0 resignation, nudge_too_soon mapping.
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@@ -112,17 +112,19 @@ func (s *Store) ProvisionByIdentity(ctx context.Context, kind, externalID string
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}
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// ProvisionRobot provisions (or finds) the durable account backing a robot pool
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// member: a KindRobot identity carrying displayName, with chat and friend requests
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// blocked so the robot never engages socially. Robot names are system-generated, not
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// player-edited, so they bypass the editable display-name validation and may carry
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// forms the editor rejects (an abbreviated surname like "Peter J."). It is idempotent:
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// repeated calls converge the display name and both block flags.
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// member: a KindRobot identity carrying displayName, with chat blocked but friend
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// requests NOT blocked — a request to a robot is accepted as pending and, since the
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// robot never responds, simply expires (friendRequestTTL), exactly mirroring a human
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// who ignores the request. Robot names are system-generated, not player-edited, so they
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// bypass the editable display-name validation and may carry forms the editor rejects (an
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// abbreviated surname like "Peter J."). It is idempotent: repeated calls converge the
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// display name and both block flags.
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func (s *Store) ProvisionRobot(ctx context.Context, externalID, displayName string) (Account, error) {
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acc, err := s.provision(ctx, KindRobot, externalID, provisionSeed{displayName: displayName})
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if err != nil {
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return Account{}, err
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}
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if acc.DisplayName == displayName && acc.BlockChat && acc.BlockFriendRequests {
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if acc.DisplayName == displayName && acc.BlockChat && !acc.BlockFriendRequests {
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return acc, nil
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}
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stmt := table.Accounts.UPDATE(
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@@ -130,7 +132,7 @@ func (s *Store) ProvisionRobot(ctx context.Context, externalID, displayName stri
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table.Accounts.BlockFriendRequests, table.Accounts.UpdatedAt,
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).SET(
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postgres.String(displayName), postgres.Bool(true),
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postgres.Bool(true), postgres.TimestampzT(time.Now().UTC()),
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postgres.Bool(false), postgres.TimestampzT(time.Now().UTC()),
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).WHERE(table.Accounts.AccountID.EQ(postgres.UUID(acc.ID))).
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RETURNING(table.Accounts.AllColumns)
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