feat(admin): online dictionary update — upload archive, preview word diff, install & activate
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Replace the dictionary hot-reload with an online update flow in the GM console (/_gm/dictionary): the operator uploads scrabble-dawg-vX.Y.Z.tar.gz, previews the per-variant words added/removed against the active dictionary, and confirms to install + activate it. Versions are immutable; in-progress games keep their pinned version while new games use the new one. - engine: DiffWords (enumerate both DAWGs, decode only the differences), OpenFinder, Registry.Finder, DictFiles; OpenWithVersions skips the .staging area. - dictadmin: hardened release-archive validation + extraction (path-traversal, symlink, oversize, entry-count rejection) and staging -> install (atomic rename). - game: active dictionary version persisted in the dictionary_state singleton (single source of truth, restored on boot), concurrency-safe accessor. - storage: BACKEND_DICT_DIR is a named volume seeded from the image (nonroot-owned), so uploaded versions persist across redeploys; the build's DICT_VERSION labels the seed and equals the resident tag (BACKEND_DICT_VERSION). - docs: ARCHITECTURE §5, FUNCTIONAL (+ru), backend README, TESTING, PRERELEASE. Tests: engine + dictadmin unit; integration upload->preview->install->activate-> restart->pin->immutability->CSRF.
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@@ -233,17 +233,32 @@ Key points:
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The registry holds dictionaries in memory addressed by `(variant,
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dict_version)`, tracking the latest version per variant, and answers the
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word-check tool through `Registry.Lookup`.
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- **Dictionary versioning — pin per game.** A game records the `dict_version` it
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started on and finishes on that version; new games use the latest. Multiple
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versions may be resident at once. The boot version loads from the flat
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`BACKEND_DICT_DIR`; the admin console **hot-reloads** a new version from a
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per-version subdirectory `BACKEND_DICT_DIR/<version>/` through
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`Registry.LoadAvailable` (only the variants whose DAWG is present there), and a
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restart re-loads every resident version via `engine.OpenWithVersions` (the flat
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boot version plus each subdirectory). In-flight games keep their pinned version;
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new games use the latest. (The solver is published as a versioned module and the
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dictionaries ship as a separate versioned **release artifact** from the
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`scrabble-dictionary` repo; the runtime contract above is unchanged.)
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- **Dictionary versioning — pin per game, update through the console.** A game
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records the `dict_version` it started on and finishes on it; new games pin the
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**active version**, the single source of truth persisted in the
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`dictionary_state` singleton and restored on boot, so an operator's choice
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survives a restart. Multiple versions are resident at once. `BACKEND_DICT_DIR` is
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a writable named volume seeded from the image on first boot (its nonroot
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ownership is inherited from the image, so the runtime can write it); the flat
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directory is the seed version, labelled `BACKEND_DICT_VERSION` — set from the
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build's `DICT_VERSION`, so the resident label equals the release tag — and each
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uploaded version lives in a `BACKEND_DICT_DIR/<version>/` subdirectory. The admin
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console **updates** a dictionary online (`internal/dictadmin`): an operator
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uploads the `scrabble-dawg-vX.Y.Z.tar.gz` release archive, previews the
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per-variant words added/removed against the active dictionary (`engine.DiffWords`
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enumerates both DAWGs and decodes only the differences), and confirms — the
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backend extracts the archive into the version subdirectory (hardened against
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path-traversal, symlink and decompression-bomb attacks), loads it via
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`Registry.LoadAvailable`, and makes it the active version. Versions are immutable
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(re-uploading a resident tag is rejected), so in-flight games keep their pinned
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version while new games use the new one. A restart re-loads every resident
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version via `engine.OpenWithVersions` (the flat seed plus each subdirectory,
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skipping the `.staging/` upload area) and restores the active pointer from
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`dictionary_state`. The volume preserves uploaded versions across redeploys;
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once seeded it is not re-seeded, so after bootstrap dictionary changes go through
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the console rather than a rebuild. (The dictionaries ship as a versioned
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**release artifact** from the `scrabble-dictionary` repo; the build's
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`DICT_VERSION` selects only the seed.)
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- Move generation/validation/scoring use `Solver.GenerateMoves` (ranked),
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`Solver.ValidatePlay` and `Solver.ScorePlay`; board mutation uses
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`scrabble.Apply`. The engine adds its own deterministic, seeded tile **bag**
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@@ -330,7 +345,7 @@ Key points:
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review queue. An operator resolves it (`open → resolved`) with a **disposition** —
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reject, accept-add or accept-remove; the accepted ones form a derived
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**pending-changes** list that feeds the offline dictionary rebuild and is marked
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applied once the rebuilt version is hot-reloaded (§5, §12).
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applied once the rebuilt version is installed through the console (§5, §12).
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## 7. Robot opponent
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