feat(admin): online dictionary update — upload archive, preview word diff, install & activate
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 23s
CI / integration (pull_request) Successful in 18s
CI / ui (pull_request) Successful in 45s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m5s
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 23s
CI / integration (pull_request) Successful in 18s
CI / ui (pull_request) Successful in 45s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m5s
Replace the dictionary hot-reload with an online update flow in the GM console (/_gm/dictionary): the operator uploads scrabble-dawg-vX.Y.Z.tar.gz, previews the per-variant words added/removed against the active dictionary, and confirms to install + activate it. Versions are immutable; in-progress games keep their pinned version while new games use the new one. - engine: DiffWords (enumerate both DAWGs, decode only the differences), OpenFinder, Registry.Finder, DictFiles; OpenWithVersions skips the .staging area. - dictadmin: hardened release-archive validation + extraction (path-traversal, symlink, oversize, entry-count rejection) and staging -> install (atomic rename). - game: active dictionary version persisted in the dictionary_state singleton (single source of truth, restored on boot), concurrency-safe accessor. - storage: BACKEND_DICT_DIR is a named volume seeded from the image (nonroot-owned), so uploaded versions persist across redeploys; the build's DICT_VERSION labels the seed and equals the resident tag (BACKEND_DICT_VERSION). - docs: ARCHITECTURE §5, FUNCTIONAL (+ru), backend README, TESTING, PRERELEASE. Tests: engine + dictadmin unit; integration upload->preview->install->activate-> restart->pin->immutability->CSRF.
This commit is contained in:
@@ -0,0 +1,18 @@
|
||||
//
|
||||
// Code generated by go-jet DO NOT EDIT.
|
||||
//
|
||||
// WARNING: Changes to this file may cause incorrect behavior
|
||||
// and will be lost if the code is regenerated
|
||||
//
|
||||
|
||||
package model
|
||||
|
||||
import (
|
||||
"time"
|
||||
)
|
||||
|
||||
type DictionaryState struct {
|
||||
ID bool `sql:"primary_key"`
|
||||
ActiveVersion string
|
||||
UpdatedAt time.Time
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
//
|
||||
// Code generated by go-jet DO NOT EDIT.
|
||||
//
|
||||
// WARNING: Changes to this file may cause incorrect behavior
|
||||
// and will be lost if the code is regenerated
|
||||
//
|
||||
|
||||
package table
|
||||
|
||||
import (
|
||||
"github.com/go-jet/jet/v2/postgres"
|
||||
)
|
||||
|
||||
var DictionaryState = newDictionaryStateTable("backend", "dictionary_state", "")
|
||||
|
||||
type dictionaryStateTable struct {
|
||||
postgres.Table
|
||||
|
||||
// Columns
|
||||
ID postgres.ColumnBool
|
||||
ActiveVersion postgres.ColumnString
|
||||
UpdatedAt postgres.ColumnTimestampz
|
||||
|
||||
AllColumns postgres.ColumnList
|
||||
MutableColumns postgres.ColumnList
|
||||
DefaultColumns postgres.ColumnList
|
||||
}
|
||||
|
||||
type DictionaryStateTable struct {
|
||||
dictionaryStateTable
|
||||
|
||||
EXCLUDED dictionaryStateTable
|
||||
}
|
||||
|
||||
// AS creates new DictionaryStateTable with assigned alias
|
||||
func (a DictionaryStateTable) AS(alias string) *DictionaryStateTable {
|
||||
return newDictionaryStateTable(a.SchemaName(), a.TableName(), alias)
|
||||
}
|
||||
|
||||
// Schema creates new DictionaryStateTable with assigned schema name
|
||||
func (a DictionaryStateTable) FromSchema(schemaName string) *DictionaryStateTable {
|
||||
return newDictionaryStateTable(schemaName, a.TableName(), a.Alias())
|
||||
}
|
||||
|
||||
// WithPrefix creates new DictionaryStateTable with assigned table prefix
|
||||
func (a DictionaryStateTable) WithPrefix(prefix string) *DictionaryStateTable {
|
||||
return newDictionaryStateTable(a.SchemaName(), prefix+a.TableName(), a.TableName())
|
||||
}
|
||||
|
||||
// WithSuffix creates new DictionaryStateTable with assigned table suffix
|
||||
func (a DictionaryStateTable) WithSuffix(suffix string) *DictionaryStateTable {
|
||||
return newDictionaryStateTable(a.SchemaName(), a.TableName()+suffix, a.TableName())
|
||||
}
|
||||
|
||||
func newDictionaryStateTable(schemaName, tableName, alias string) *DictionaryStateTable {
|
||||
return &DictionaryStateTable{
|
||||
dictionaryStateTable: newDictionaryStateTableImpl(schemaName, tableName, alias),
|
||||
EXCLUDED: newDictionaryStateTableImpl("", "excluded", ""),
|
||||
}
|
||||
}
|
||||
|
||||
func newDictionaryStateTableImpl(schemaName, tableName, alias string) dictionaryStateTable {
|
||||
var (
|
||||
IDColumn = postgres.BoolColumn("id")
|
||||
ActiveVersionColumn = postgres.StringColumn("active_version")
|
||||
UpdatedAtColumn = postgres.TimestampzColumn("updated_at")
|
||||
allColumns = postgres.ColumnList{IDColumn, ActiveVersionColumn, UpdatedAtColumn}
|
||||
mutableColumns = postgres.ColumnList{ActiveVersionColumn, UpdatedAtColumn}
|
||||
defaultColumns = postgres.ColumnList{IDColumn, UpdatedAtColumn}
|
||||
)
|
||||
|
||||
return dictionaryStateTable{
|
||||
Table: postgres.NewTable(schemaName, tableName, alias, allColumns...),
|
||||
|
||||
//Columns
|
||||
ID: IDColumn,
|
||||
ActiveVersion: ActiveVersionColumn,
|
||||
UpdatedAt: UpdatedAtColumn,
|
||||
|
||||
AllColumns: allColumns,
|
||||
MutableColumns: mutableColumns,
|
||||
DefaultColumns: defaultColumns,
|
||||
}
|
||||
}
|
||||
@@ -15,6 +15,7 @@ func UseSchema(schema string) {
|
||||
Blocks = Blocks.FromSchema(schema)
|
||||
ChatMessages = ChatMessages.FromSchema(schema)
|
||||
Complaints = Complaints.FromSchema(schema)
|
||||
DictionaryState = DictionaryState.FromSchema(schema)
|
||||
EmailConfirmations = EmailConfirmations.FromSchema(schema)
|
||||
FriendCodes = FriendCodes.FromSchema(schema)
|
||||
Friendships = Friendships.FromSchema(schema)
|
||||
|
||||
@@ -158,7 +158,7 @@ CREATE TABLE game_moves (
|
||||
-- Word-check complaints captured in the context of a game's pinned dictionary. The
|
||||
-- admin review queue resolves them with a disposition that also feeds the offline
|
||||
-- dictionary-rebuild pipeline: an accepted complaint records whether the word is to be
|
||||
-- added or removed, and is marked applied once a rebuilt version is hot-reloaded.
|
||||
-- added or removed, and is marked applied once a rebuilt version is installed.
|
||||
CREATE TABLE complaints (
|
||||
complaint_id uuid PRIMARY KEY,
|
||||
complainant_id uuid NOT NULL REFERENCES accounts (account_id),
|
||||
@@ -180,6 +180,19 @@ CREATE TABLE complaints (
|
||||
);
|
||||
CREATE INDEX complaints_status_idx ON complaints (status);
|
||||
|
||||
-- The active dictionary version new games pin, kept as the single source of truth
|
||||
-- so it survives a restart (the in-memory engine.Registry is rebuilt from the
|
||||
-- dictionary directory on every boot). A singleton row: id is always true. The
|
||||
-- admin dictionary-update flow sets active_version after it writes and loads a new
|
||||
-- version; new games read it, while in-flight games keep the version stamped on
|
||||
-- their games.dict_version (docs/ARCHITECTURE.md §5).
|
||||
CREATE TABLE dictionary_state (
|
||||
id boolean PRIMARY KEY DEFAULT true,
|
||||
active_version text NOT NULL,
|
||||
updated_at timestamptz NOT NULL DEFAULT now(),
|
||||
CONSTRAINT dictionary_state_singleton_chk CHECK (id)
|
||||
);
|
||||
|
||||
-- Per-account lifetime statistics, recomputed incrementally on each game finish.
|
||||
-- Guests have no durable stats. A draw increments draws only. max_word_points is the
|
||||
-- best single move score (folding in every word the move formed and the all-tiles bonus).
|
||||
|
||||
Reference in New Issue
Block a user