feat(admin): online dictionary update — upload archive, preview word diff, install & activate
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Replace the dictionary hot-reload with an online update flow in the GM console (/_gm/dictionary): the operator uploads scrabble-dawg-vX.Y.Z.tar.gz, previews the per-variant words added/removed against the active dictionary, and confirms to install + activate it. Versions are immutable; in-progress games keep their pinned version while new games use the new one. - engine: DiffWords (enumerate both DAWGs, decode only the differences), OpenFinder, Registry.Finder, DictFiles; OpenWithVersions skips the .staging area. - dictadmin: hardened release-archive validation + extraction (path-traversal, symlink, oversize, entry-count rejection) and staging -> install (atomic rename). - game: active dictionary version persisted in the dictionary_state singleton (single source of truth, restored on boot), concurrency-safe accessor. - storage: BACKEND_DICT_DIR is a named volume seeded from the image (nonroot-owned), so uploaded versions persist across redeploys; the build's DICT_VERSION labels the seed and equals the resident tag (BACKEND_DICT_VERSION). - docs: ARCHITECTURE §5, FUNCTIONAL (+ru), backend README, TESTING, PRERELEASE. Tests: engine + dictadmin unit; integration upload->preview->install->activate-> restart->pin->immutability->CSRF.
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@@ -767,6 +767,41 @@ func (s *Store) MarkChangesApplied(ctx context.Context, variant, version string)
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return n, nil
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}
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// GetActiveDictVersion returns the persisted active dictionary version and true,
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// or ("", false, nil) when none has been recorded yet (a fresh database). It reads
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// the dictionary_state singleton (docs/ARCHITECTURE.md §5).
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func (s *Store) GetActiveDictVersion(ctx context.Context) (string, bool, error) {
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stmt := postgres.SELECT(table.DictionaryState.ActiveVersion).
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FROM(table.DictionaryState).
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WHERE(table.DictionaryState.ID.EQ(postgres.Bool(true)))
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var row model.DictionaryState
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if err := stmt.QueryContext(ctx, s.db, &row); err != nil {
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if errors.Is(err, qrm.ErrNoRows) {
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return "", false, nil
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}
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return "", false, fmt.Errorf("game: get active dict version: %w", err)
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}
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return row.ActiveVersion, true, nil
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}
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// SetActiveDictVersion records version as the active dictionary version, upserting
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// the dictionary_state singleton so the choice survives a restart.
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func (s *Store) SetActiveDictVersion(ctx context.Context, version string) error {
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now := time.Now().UTC()
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stmt := table.DictionaryState.
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INSERT(table.DictionaryState.ID, table.DictionaryState.ActiveVersion, table.DictionaryState.UpdatedAt).
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VALUES(true, version, postgres.TimestampzT(now)).
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ON_CONFLICT(table.DictionaryState.ID).
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DO_UPDATE(postgres.SET(
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table.DictionaryState.ActiveVersion.SET(postgres.String(version)),
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table.DictionaryState.UpdatedAt.SET(postgres.TimestampzT(now)),
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))
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if _, err := stmt.ExecContext(ctx, s.db); err != nil {
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return fmt.Errorf("game: set active dict version: %w", err)
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}
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return nil
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}
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// CountComplaints returns the number of complaints, optionally restricted to a
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// status, for the admin queue pager and the dashboard counts.
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func (s *Store) CountComplaints(ctx context.Context, status string) (int, error) {
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