feat(admin): online dictionary update — upload archive, preview word diff, install & activate
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 23s
CI / integration (pull_request) Successful in 18s
CI / ui (pull_request) Successful in 45s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m5s
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 23s
CI / integration (pull_request) Successful in 18s
CI / ui (pull_request) Successful in 45s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m5s
Replace the dictionary hot-reload with an online update flow in the GM console (/_gm/dictionary): the operator uploads scrabble-dawg-vX.Y.Z.tar.gz, previews the per-variant words added/removed against the active dictionary, and confirms to install + activate it. Versions are immutable; in-progress games keep their pinned version while new games use the new one. - engine: DiffWords (enumerate both DAWGs, decode only the differences), OpenFinder, Registry.Finder, DictFiles; OpenWithVersions skips the .staging area. - dictadmin: hardened release-archive validation + extraction (path-traversal, symlink, oversize, entry-count rejection) and staging -> install (atomic rename). - game: active dictionary version persisted in the dictionary_state singleton (single source of truth, restored on boot), concurrency-safe accessor. - storage: BACKEND_DICT_DIR is a named volume seeded from the image (nonroot-owned), so uploaded versions persist across redeploys; the build's DICT_VERSION labels the seed and equals the resident tag (BACKEND_DICT_VERSION). - docs: ARCHITECTURE §5, FUNCTIONAL (+ru), backend README, TESTING, PRERELEASE. Tests: engine + dictadmin unit; integration upload->preview->install->activate-> restart->pin->immutability->CSRF.
This commit is contained in:
@@ -135,6 +135,14 @@ func run(ctx context.Context, cfg config.Config, logger *zap.Logger) error {
|
||||
accounts := account.NewStore(db)
|
||||
accounts.SetMetrics(tel.MeterProvider().Meter("scrabble/backend/account"))
|
||||
games := game.NewService(game.NewStore(db), accounts, registry, cfg.Game, logger)
|
||||
// Reconcile the persisted active dictionary version with the registry: a
|
||||
// version activated through the admin console (and written to the dictionary
|
||||
// volume) is adopted again after a restart; otherwise the configured seed
|
||||
// version is kept and persisted (docs/ARCHITECTURE.md §5).
|
||||
if err := games.InitActiveVersion(ctx); err != nil {
|
||||
return fmt.Errorf("init active dictionary version: %w", err)
|
||||
}
|
||||
logger.Info("active dictionary version", zap.String("version", games.ActiveVersion()))
|
||||
games.SetNotifier(hub)
|
||||
games.SetMetrics(tel.MeterProvider().Meter("scrabble/backend/game"))
|
||||
go games.RunSweeper(ctx, cfg.Game.TimeoutSweepInterval)
|
||||
|
||||
Reference in New Issue
Block a user